Post by gregory on Jan 25, 2008 3:43:48 GMT -5
I dunno. I'm fairly impressed with the effectiveness of the blocking ability, so far. We went from rather easily holding off a 100+ mob of zombies at the Blackmore with about 125 very organized and disciplined survivors (mall rats and PKers don't usually follow you into Ridleybank, because both prefer safer environments), and 24 hours later, we are fighting for our lives (and trying to adjust our tactics to deal with the new rules) with a dozen zombies inside. We lost about 10% of our defenders in the first 24 hours after the change. I'm sure we'll wrap our heads around the new best way of fighting zombies, but I'm not convinced that we'll do it in time to save the Blackmore.
Ruin was pretty annoying, but that was mostly because toolboxes are so damned heavy. For experienced and properly equipped survivors, a ruined building isn't significantly more difficult to repair than a ransacked one, and even on free run lanes, it only added 1 AP to our runs (boo frickin' hoo). The falling out of ruined buildings thing is a minor irritation (except in overbarricaded areas with no open blocks). And I'm kind of looking forward to getting killed so I can see the cool new version of Scent Death. The old version always struck me as completely worthless (though I can see where the "sense other members of your group" add-on might have come in handy occasionally).
But the barricade blocking is really throwing a wrench into current survivor tactics. If anyone comes up with a way to cope with it, I'd love to hear it. Some have suggested distributed defense - but someone always does after an update, and I've never seen it really catch on.
Ruin was pretty annoying, but that was mostly because toolboxes are so damned heavy. For experienced and properly equipped survivors, a ruined building isn't significantly more difficult to repair than a ransacked one, and even on free run lanes, it only added 1 AP to our runs (boo frickin' hoo). The falling out of ruined buildings thing is a minor irritation (except in overbarricaded areas with no open blocks). And I'm kind of looking forward to getting killed so I can see the cool new version of Scent Death. The old version always struck me as completely worthless (though I can see where the "sense other members of your group" add-on might have come in handy occasionally).
But the barricade blocking is really throwing a wrench into current survivor tactics. If anyone comes up with a way to cope with it, I'd love to hear it. Some have suggested distributed defense - but someone always does after an update, and I've never seen it really catch on.

