Post by Padre Romero on Jan 31, 2008 23:58:31 GMT -5
thekooks said:
To counter ?rise just use ?dump exactly as zombies use ?rise modicum of organization
). And you know what, when you have 300 zombies, even 100 zombies at the online, fighting at the same time I think it is realistic, and fair that the zombies should "win".
Zombies took down a mall. That is what they are supposed to do, you know...kill survivors. The problem is survivors were not co-ordinating anywhere near enough as the zombies.
As soon as you get a human group with really great co-ordination they usually win. Look at the Lime Brigade at stickling, they stopped the third largest horde ever assembled for over a month.
Look at Sexy and friends at Dowdney, they stopped the combined efforts of some really really organised zombies completely.
The game is not imbalanced in favour of zombies, the fact is that zombies get so screwed over in the game that two years ago they learnt they had to co-ordinate to get anything done.
It is about fucking time the harmanz have to do the same.
I'd like to point out that from a strategy perspective, organizing 300 survivors is much harder, and less effective, than 300 zombies, particularly over short spans of time...this is a stragegic concern called "Tempo" which is often overlooked in games like this, to simplify: you have a major edge: you pick when you'd like to move, we have to react to your choice. Chess masters and checkers players would sooner sacrifice their best piece than fall behind in tempo...in urban dead, it's the survivors default state, and that will probably never change.
As an example, if you've got 300 survivors and 300 zombies, doing their thing inside and outside of a 1 square building, the zombies have tempo, in that they can pick the time they wish to strike, and in the span of 15 minutes, do everything they need to do. Survivors, on the other hand, need to be active ALL the time, this is why survivors have such a massive barricade edge...this is also one of the most often adressed issues in game theory, also known as the thief problem or the towel problem, for reasons I'll explain if you'd like.
Please also keep in mind the fact that zombies, being dead and highly mobile, oranize when and where they want without any concern for the safety of the area or how many of their number are currently dead, no long term planning is needed to coordinate after a crushing defeat...in fact, all that need be done is one quick click at the bottom of the screen, and you're back in business.
Organizing 300 survivors for a 15 minute period doesn't do very much, besides the occasional building retake. Once you're defending your necrotech building, you don't NEED to mobilize numbers like this, unless you want to implement a shift system...anyone who lets this game have THAT kind of regemented control over there life should probably re-examine their priorites. Once the (inevitable) defeat occurs, it takes a good day and a half to recover an appreciable fraction of your survivors...assuming there's an NT in the area that will have you
I'm not saying you fellows have some broken edge over survivors, but I am saying we're more even than you think
