|
|
Post by Padre Romero on Feb 1, 2008 8:26:11 GMT -5
Differences in the system, but I wouldn't say it's much harder, it'd actually probably be easier to get more people on at different times of the day, organization wise it's just more convenient for people. Not quite remember, for this to be effective they'd need to watch ALL the time, to counteract that 300-in-one-go sweep...that means you need to divvy up your 300 survivors through every hour of the day, in fact, if someone doesn't log in every five minutes or so, the whole system becomes pointless, because zombies could very easily slip in between the "Gaps" this creates, and (especially in the new system) once the 'cades come down, the zombies are in, and then a good portion of your survivors BETTER be online. Of course, lest we forget, survivors material disadvantage (In this case, that would be the ability to die), means that seige defenders, possibly they guy who's shift is up next, can get taken down and then made inneffective...everytime someone dies, you have to re-structure the system. If all 300 zombies getting ready to strike at X:00 GMT are mysteriously gunned down an hour beforehand, that just means they're out 6 AP each...no small potatoes, but (again) we must consider tempo: the 10th of a second it takes to stand versus the (Perhaps) half hour to get revived* *(I am, of course, being exceptionally generous here...especially in the full swing of sieges, it can take a lot longer than this.)
|
|