Post by Padre Romero on Feb 1, 2008 10:15:01 GMT -5
beetlebum said:
There's an interesting section on the wiki that deals with suggestions which are "viewed as game-breaking, or seen as completely upsetting the balance of power between survivors and the undead", and therefore should be avoided.I guessed Kevan hasn't read it.

Zeds are geared to attack, and Survivors to defense, and our most important ability has just been nerfed.
well bob, that all depends on what you mean by "geared".
People can wave their hands around and mumble about river tactis, and indeed, if the objective of a survivor is to physically stay alive for as long as possible, we may in fact be "geared" for rapid flight.
The problem is that all players, zombies and humans included, do not view "victory" or "accomplishment" by these criterion*, and our illustrious game designer knows this. The objective in any siege situation is, and always has been, "Holding out for as long as possible".
Now, we took a major nerf here, but I personally (and perhaps i'm the only survivor) think it needed to be done, if for no other reason than the zombies SHOULD have the upper hand in a city like malton. I like excitement, I like waking up in the morning before I go to class and logging in, anxious to discover wether or not I died in my sleep. I especially like Blackmore-1 type sieges where survivors succeed based solely on our effing-awsome class...dispite terrible odds and very pissed off zombies
*(As an example, who "won" at giddings? who would have "won" if everyone except the 15 people who didn't know the bash had shown up fled in the first 10 minutes?)
