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Post by zokolate on Feb 1, 2008 10:55:56 GMT -5
suggestion of maths =
100 zeds in mall. if not using rise, needs 50 survivors to kill, if each can kill 2. 1 day of searching yields maybe enough ammo to kill 2 zeds. to kill 100 zeds everyday, we need 100 survivors alternating between search & shoot. if all zeds "rise" once on average, we need 200 survivors to kill "200" zeds. if all zeds "rise" twice on average, we need 300 survivors & so on. "rise" is easier due to blocking of barricades, just walk in again.
assume zeds spend break 1 level barricade in 4AP. if each zed spends 20AP on average breaking down barricades, 5 levels lost. other zed AP spent destroying gen's, biting people, moving around. 100 zeds break down 500 levels. to re-barricade, zeds block so maybe 4 to 8 AP for 1 level. if 4AP per level, about 40 survivor's AP to make up 2000AP to re-barricade.
need 10AP to find generator, 16AP to find fuel can. assume destruction once/hr 624 AP to maintain generator, 13 survivor AP searching everyday. add 2 for movement.
to fight 100 zeds who rise twice on average daily, need 300 + 40 to 80 + 15 about 400 dedicated defenders. in a siege, maybe only half are dedicated to above tasks? rest are trenchies who shoot zeds, pkers, revivers, healers, spammers, tourists.
does this mean we need 800 survivors in a mall to fight 100 co-ordinated zeds?
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