Post by Padre Romero on Feb 1, 2008 12:10:23 GMT -5
well founded points, and I think we'll have to see how it pans out
it may be that this ability is far too strong, but I think not,
we WILL have to implement some sort of timing system, as a means of launching efficient and unanimous insta-clears of buildings...similar to the For-Fun charges me and dickhole guy organized in the sieges of the blackmore building. As I mentioned earlier, this puts us at an incredible disadvantage because there are real repercussions if our timing is off...if you're a zombie, you can just try again...and again...and again...until you get it right...with us, every time they break in it's either do it right, or pay*.
But I don't think you'll see the wholesale destruction of malton...we shall see
Here's something to keep in mind, as depressing as it is:
the game requires both zombies and humans to play, and it requires both sides to believe they're worth playing. As such, even if zombies have an obscene advantage (like the 2-3 I've pointed out that no one seems to notice) if players THINK they suck, or aren't as fun, they won't be playing them, regardless of how "good" they are. Kevan NEEDS to make zombies not only good, but appear good to players...this means that, from time to time, you might get a huge imbalance to one side or the other...particularly when one side has a large number of players that are Bored/Confused/Demoralized/Stupid/mad at the game designer
* forgot to mention this other key advantage of zombies, you can ALWAYS try again in 24 hours
it may be that this ability is far too strong, but I think not,
we WILL have to implement some sort of timing system, as a means of launching efficient and unanimous insta-clears of buildings...similar to the For-Fun charges me and dickhole guy organized in the sieges of the blackmore building. As I mentioned earlier, this puts us at an incredible disadvantage because there are real repercussions if our timing is off...if you're a zombie, you can just try again...and again...and again...until you get it right...with us, every time they break in it's either do it right, or pay*.
But I don't think you'll see the wholesale destruction of malton...we shall see
Here's something to keep in mind, as depressing as it is:
the game requires both zombies and humans to play, and it requires both sides to believe they're worth playing. As such, even if zombies have an obscene advantage (like the 2-3 I've pointed out that no one seems to notice) if players THINK they suck, or aren't as fun, they won't be playing them, regardless of how "good" they are. Kevan NEEDS to make zombies not only good, but appear good to players...this means that, from time to time, you might get a huge imbalance to one side or the other...particularly when one side has a large number of players that are Bored/Confused/Demoralized/Stupid/mad at the game designer
* forgot to mention this other key advantage of zombies, you can ALWAYS try again in 24 hours
