Post by Vecusum on Feb 2, 2008 1:48:37 GMT -5
padreromero said:
Not quite
remember, for this to be effective they'd need to watch ALL the time, to counteract that 300-in-one-go sweep...that means you need to divvy up your 300 survivors through every hour of the day, in fact, if someone doesn't log in every five minutes or so, the whole system becomes pointless, because zombies could very easily slip in between the "Gaps" this creates, and (especially in the new system) once the 'cades come down, the zombies are in, and then a good portion of your survivors BETTER be online.
Of course, lest we forget, survivors material disadvantage (In this case, that would be the ability to die), means that seige defenders, possibly they guy who's shift is up next, can get taken down and then made inneffective...everytime someone dies, you have to re-structure the system. If all 300 zombies getting ready to strike at X:00 GMT are mysteriously gunned down an hour beforehand, that just means they're out 6 AP each...no small potatoes, but (again) we must consider tempo: the 10th of a second it takes to stand versus the (Perhaps) half hour to get revived*
Oh I wouldn't say that at all, you still have a large numbers advantage, even in those types of situations, the reason Giddings fell wasn't because survivors weren't online it was because zombies focused on the weakest corner of the mall, before the last day of Giddings standing survivors were having no trouble when it was 20(Survivors) actives vs 70(zombies).
Assuming the need to watch all the time also assumes that you need to have it split up evenly, that's just not true, it's pretty obvious with bigger hordes when the big attacks will be coming and the rest of it is just fighting off ferals, something one or five people logging on every hour can do with ease, once you find out, roughly, when the other people are active you get a big advantage.
Also, the revives thing, remember that since zombies don't make 30-40 man strikes every hour and since every kill is one less active zombie it's not actually that much of a disadvantage, you'll frequently have more than enough time between attacks, the problem is the logistics involved, how many people are reviving, etc. and has absolutely nothing to do with zombies, the same is not true for zombies inside and how effective they can be. Syringes are a tempo weapon, FAKs are a tempo weapon, barricades are a tempo weapon, and what they do is make you able to defend against more people with less, the issue is figuring out the best way to use them and which to use in the situation you're in.


