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Post by iamrisen on Mar 6, 2007 23:35:41 GMT -5
Wyrm Masters are, indeed, bleh. All of their pets except Tentacles deal Fire damage, which can not only be soaked with mundane armor, but is totally useless against either an Elementalist or Infernal Behemoth who knows what he's doing. Tentacles deal Bludgeon, and only 6 per strike at that. Pack Masters are okay, but only in larger numbers than you're likely to see them summoned. I've got a Dark Oppressor in training right now, and I'm having a royal bitch of a time getting him through T2. My fastest-advancing character is a Wizard in training that I'm making into a straight-up crafter/enchanter. All four crafting trees, Alchemy, all three Enchants, booyah. If I could figure out a way to get him Way of the Armorer, I'd be set.  Yeah, the Way of Earth gimp put a hurtin' on our good friend the ES. Accurate Hand is garbage (although Void Walkers use the Throwing tree too), and Whirlwind has always sucked. One good thing about Accurate Hand, though: if you feel like going grenade-happy, you can lay down some pretty ridiculous AoE damage. One nice thing about the ES has always been that his skillset is really "flat"; all of his stuff except Storehouse costs a measly 30 CP, so he can be beefed fast and cheap. I am waiting for the day that grenades become craftable with a degree of anticipation that mere words cannot describe.
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