Post by iamrisen on Mar 7, 2007 18:10:48 GMT -5
Ha ha, yeah, let the local apothecary craft you up an extended inviz potion and save yourself 120 CP. Hooray Defilers.
I think Tendrils and Whisper are going to become more popular with the reworking of the innate Soak abilities, even in spite of their respective nerfs. This goes double with the Enchantment nerfs in play; creating Electric- and Unholy-Enchanted firearms is nowhere as easy as it used to be.
Whisper lets you bypass Clockwork Cloud when you're facing down a Seraph... but so does Assassin, or Blood Taste with a little bit of a damage buff or Bludgeon soak, or an Unholy-enchanted ranged weapon. In fact, Whisper's only advantage over Claws+Taste is more damage in less AP. I think it may be better to save the MP for Breath. In fact, Whisper's best use is probably against Liches, as Death ain't easy to soak and Liches are pretty dodgy to begin with... and are immune to Breath, so you'll want to take those Liches out fast before their undead legions make harmanbargarz out of you (honestly, though, the aforementioned Invisibility potion would handle this nicely, and you could just smack the Lich down at your leisure without the need for Whisper's massive per-AP damage).
Tendrils is mainly for use against Eternal Soldiers... it's one less damage against them than Whisper for less than half the MP. And ES's don't have damage auras to worry about. The way that Way of Earth is now, Electrical damage is the only way to go against Eternal Soldiers, and since Tendrils is H2H and you probably won't make it through T2 without using Blood Claws... yeah, Tendrils all the way. Or you can hold out for Kiss of the Clouds (whose accuracy, unfortunately, you'll have a bitch of a time getting over 50%). Tendrils almost totally obviates Fist of the Eel... almost.
In fact, screw it; since you're pretty much inevitably going to be dropping the 30 CP on Cast Spell, drop the 11 CP on Fist and the 10 CP on Tiger Claw (which you would have used anyway for Tendrils) and save yourself 19 CP.
So yeah, no Whisper and no Tendrils. Blood Taste and Fist. And Tiger Claw.
I think Tendrils and Whisper are going to become more popular with the reworking of the innate Soak abilities, even in spite of their respective nerfs. This goes double with the Enchantment nerfs in play; creating Electric- and Unholy-Enchanted firearms is nowhere as easy as it used to be.
Whisper lets you bypass Clockwork Cloud when you're facing down a Seraph... but so does Assassin, or Blood Taste with a little bit of a damage buff or Bludgeon soak, or an Unholy-enchanted ranged weapon. In fact, Whisper's only advantage over Claws+Taste is more damage in less AP. I think it may be better to save the MP for Breath. In fact, Whisper's best use is probably against Liches, as Death ain't easy to soak and Liches are pretty dodgy to begin with... and are immune to Breath, so you'll want to take those Liches out fast before their undead legions make harmanbargarz out of you (honestly, though, the aforementioned Invisibility potion would handle this nicely, and you could just smack the Lich down at your leisure without the need for Whisper's massive per-AP damage).
Tendrils is mainly for use against Eternal Soldiers... it's one less damage against them than Whisper for less than half the MP. And ES's don't have damage auras to worry about. The way that Way of Earth is now, Electrical damage is the only way to go against Eternal Soldiers, and since Tendrils is H2H and you probably won't make it through T2 without using Blood Claws... yeah, Tendrils all the way. Or you can hold out for Kiss of the Clouds (whose accuracy, unfortunately, you'll have a bitch of a time getting over 50%). Tendrils almost totally obviates Fist of the Eel... almost.
In fact, screw it; since you're pretty much inevitably going to be dropping the 30 CP on Cast Spell, drop the 11 CP on Fist and the 10 CP on Tiger Claw (which you would have used anyway for Tendrils) and save yourself 19 CP.
So yeah, no Whisper and no Tendrils. Blood Taste and Fist. And Tiger Claw.
