Post by iamrisen on Feb 28, 2007 18:24:39 GMT -5
specialist290 said:
How many of those zombies are ferals? How many zombies are going to actually get the message? How many zombie players are actually going to be interested in such a plan? How many of those "zombies" are merely dead humans waiting for a revive?Most of them, a few hundred, a little less than a hundred so far, and a bunch. That's why I only figured for a third.
There are also 15,000 survivors in Malton, so in theory we could crowd the same number of humans into an NT as well.
Clearing 23 harmanz out of an EHB building is A LOT easier than clearing 23 zombies out of a ransacked building.

Furthermore, assuming 15 dedicated revivers per building and otherwise ideal conditions (each survivor finds 3 needles in 15 AP and revives 3 humans, using the remaining AP to get to and from the RP), you could in theory revive almost 9,500 humans per day--more than half of the total survivor population. Even assuming a 1.1:1 ratio of revives/revivers (what I used for "realistic" figures when working on CERN), that's still 3,465 revives a day.
And how many of those needles go to rotters and death cultists? The number of dedicated survivors in the game is limited by the number of dedicated survivor players. Make a zombie like mine into a survivor and you will lose, on balance, about three or four survivors. You can create non-consensual zombies (they're called "Mrh-cows"), resulting in no problems for the zombies, but creating a non-consensual survivor causes a few probelems.
If the Hand of Kevan were to suddenly thrust a needle into the neck of every zombie in Malton, you would see a rush of PKing and GKing like nothing you ever saw before. The end result would probably be fewer standing survivors left after 24 hours than what you started with.
Also, if the humans concentrate on holding only half of those NTs (i.e. abandoning non-critical ones in the area), then it will double the concentration at those NTs while still providing the same rate of revivification.
Good luck getting them to do that. Have you ever tried to get survivors to move from one corner of a mall to another, less crowded one? Once the survivors hear that NTs are being targetted, they won't sleep there anymore for fear of getting killed. In fact, I'm pretty sure that's standard operating procedure already.
Furthermore there's the psychological aspect of it. How many people do you know who are going to want to have dozens of characters stand in one place for an ephemeral advantage that does not directly provide them with any immediate benefit?
I'm one. That's twenty-five zombies. Nine more people like me and we've got a zombie dedicated to every NT in Malton.
