Post by Specialist290 on Feb 28, 2007 20:57:10 GMT -5
I'll concede that you've certainly done your math well.
Very true. However, the number of zombies engaged in this "clearing out" is limited by the AP problem, and once an organized horde leaves the area, what is there to prevent a very large and/or determined group from clearing said building despite said difficulty?
Again, very true. Random revives and failure to scrutinize profiles, unfortunately, are both problems in and of themselves and cause major problems for the city. Still, a majority of those problems could be prevented if people were more willing to follow proper protocols--and yes, I know that that's likely to be an over-optimistic pipe-dream
I'm sure that that's an overgeneralization. Many survivors (particularly the inexperienced ones) probably will "head for the hills" at the first sign of trouble, but then you also have those who realize that fleeing would play into the zombies' hands, and therefore act as "meat shields" for the others; you have your dedicated centralized revival teams such as the YRC, who will literally defend their revive points to the death (and beyond); and then you have your reckless thrill-seekers, like the Channel 4 News Team, who simply go "where the action is."
There's one other important fact I should point out. I've been monitoring the stats page for a while, and the zombies are once again outnumbering the humans after several months at a roughly 60:40 balance. There is no real need for the zombies to resort to this kind of tactic in order to win, and until there is, several zombies will not bother to consider it.
Finally, using several alts to pursue the same plan, while not technically "zerging" within the original or strictest sense of the word, can most certainly be construed as a violation of the "Separate Existences" Clause in the FAQ.
I'm not saying that it's theoretically impossible, but that it's practically improbable.
(Incidentally, there's one possibility everyone's overlooked--Kevan bringing back the 1 AP syringe in case of such an emergency. Unlikely, but then, who knows?
)
Clearing 23 harmanz out of an EHB building is A LOT easier than clearing 23 zombies out of a ransacked building. 

Very true. However, the number of zombies engaged in this "clearing out" is limited by the AP problem, and once an organized horde leaves the area, what is there to prevent a very large and/or determined group from clearing said building despite said difficulty?

And how many of those needles go to rotters and death cultists? The number of dedicated survivors in the game is limited by the number of dedicated survivor players. Make a zombie like mine into a survivor and you will lose, on balance, about three or four survivors. You can create non-consensual zombies (they're called "Mrh-cows"), resulting in no problems for the zombies, but creating a non-consensual survivor causes a few probelems.
If the Hand of Kevan were to suddenly thrust a needle into the neck of every zombie in Malton, you would see a rush of PKing and GKing like nothing you ever saw before. The end result would probably be fewer standing survivors left after 24 hours than what you started with.
If the Hand of Kevan were to suddenly thrust a needle into the neck of every zombie in Malton, you would see a rush of PKing and GKing like nothing you ever saw before. The end result would probably be fewer standing survivors left after 24 hours than what you started with.
Again, very true. Random revives and failure to scrutinize profiles, unfortunately, are both problems in and of themselves and cause major problems for the city. Still, a majority of those problems could be prevented if people were more willing to follow proper protocols--and yes, I know that that's likely to be an over-optimistic pipe-dream

Good luck getting them to do that. Have you ever tried to get survivors to move from one corner of a mall to another, less crowded one? Once the survivors hear that NTs are being targetted, they won't sleep there anymore for fear of getting killed. In fact, I'm pretty sure that's standard operating procedure already.
I'm sure that that's an overgeneralization. Many survivors (particularly the inexperienced ones) probably will "head for the hills" at the first sign of trouble, but then you also have those who realize that fleeing would play into the zombies' hands, and therefore act as "meat shields" for the others; you have your dedicated centralized revival teams such as the YRC, who will literally defend their revive points to the death (and beyond); and then you have your reckless thrill-seekers, like the Channel 4 News Team, who simply go "where the action is."
There's one other important fact I should point out. I've been monitoring the stats page for a while, and the zombies are once again outnumbering the humans after several months at a roughly 60:40 balance. There is no real need for the zombies to resort to this kind of tactic in order to win, and until there is, several zombies will not bother to consider it.
Finally, using several alts to pursue the same plan, while not technically "zerging" within the original or strictest sense of the word, can most certainly be construed as a violation of the "Separate Existences" Clause in the FAQ.
I'm not saying that it's theoretically impossible, but that it's practically improbable.
(Incidentally, there's one possibility everyone's overlooked--Kevan bringing back the 1 AP syringe in case of such an emergency. Unlikely, but then, who knows?
)
