Post by iamrisen on Feb 28, 2007 21:52:14 GMT -5
specialist290 said:
Very true. However, the number of zombies engaged in this "clearing out" is limited by the AP problem, and once an organized horde leaves the area, what is there to prevent a very large and/or determined group from clearing said building despite said difficulty? 
Zombies have the most efficient attack in the game: maxed claws. An organized horde can smash cades and rush zombies into buildings so that as much AP as possible is spent clawing flesh and as little as possible is spent clawing barricades. And once they leave, a contingent of alts rolls in to hold the ground.
I'm sure that that's an overgeneralization. Many survivors (particularly the inexperienced ones) probably will "head for the hills" at the first sign of trouble, but then you also have those who realize that fleeing would play into the zombies' hands, and therefore act as "meat shields" for the others; you have your dedicated centralized revival teams such as the YRC, who will literally defend their revive points to the death (and beyond); and then you have your reckless thrill-seekers, like the Channel 4 News Team, who simply go "where the action is."
All of these organized survivor groups have been defeated before. They can be defeated again. Especially if they don't know which NT needs guardin'.
There's one other important fact I should point out. I've been monitoring the stats page for a while, and the zombies are once again outnumbering the humans after several months at a roughly 60:40 balance. There is no real need for the zombies to resort to this kind of tactic in order to win, and until there is, several zombies will not bother to consider it.
We're on the 30 yard line, about to run in for the touchdown. This is precisely the right time to do this. The survivors are reeling all over.
Finally, using several alts to pursue the same plan, while not technically "zerging" within the original or strictest sense of the word, can most certainly be construed as a violation of the "Separate Existences" Clause in the FAQ.
Zerging is the only kind of multi abuse the game seems to recognize. As long as we're keeping our alts apart, they're leading separate existences.
I'm not saying that it's theoretically impossible, but that it's practically improbable.
(Incidentally, there's one possibility everyone's overlooked--Kevan bringing back the 1 AP syringe in case of such an emergency. Unlikely, but then, who knows?
)
(Incidentally, there's one possibility everyone's overlooked--Kevan bringing back the 1 AP syringe in case of such an emergency. Unlikely, but then, who knows?
)I've considered the possibility of Kevan implementing, umm, *extraordinary measures* in response to this, because we are looking to end the game. Way I see it, if we can force Kevan's hand in this manner, we've won. I mean, if the survivors can't survive without divine intervention, that's gotta be a victory.
