Post by iamrisen on Mar 1, 2007 12:20:03 GMT -5
jleggitt said:
Yeah that was written rather badly sorry I will try and clairfy, I was saying that pro survivors could simply create alts that they could throw at an NT facility in waves of people to capture and then hold the NT facility yes many of the alts may die but they are alts who cares. Once capturing the facility they could then crank out as many revives as possible before they facility was taken back.Oh, okay. I see what you're saying.
First, the zombies hanging around in those NTs don't need to spend any AP. They're maintaining ransack with their HP, not their AP. And HP is a lot easier to come by than AP (all a zombie has to do is stand up).
Second, I think you overestimate the killing power of a straight-out-the-box survivor alt. This isn't a problem for zombies because, as stated earlier, they aren't using their AP. They're just bags of HP.
Third, the only way to clear a ransack is with a concentrated strike. You're going to need a lot of alts to do that, and you're going to have to get them into the same place at the same time without zerging. This will require quite a few more flesh-and-blood players than it would to simply maintain a bunch of zombies in a ransacked building.
Fourth, the logistics of the revives would be... tricky. The survivor-zombies getting the revives might have to follow the attack-alts into the area; each one that does so is one less alt that can be dedicated to the attack. Or maybe survivors with Lab Experience could just rush in, grab lots of syringes, and then rush out again before the building falls to revive survivors in some other area? That's a lot of AP budgeted towards running, which means not much for searching. So you won't get many syringes... and the survivors holding the syringes still have to fire off their revives before they get killed, or the syringes are irrelevant.
There's one thing that has been overlooked by pretty much everyone, including me: it's still possible to get syringes out of a sacked building. If it's powered and you bring in a survivor with NecroNet Access, he can still manufacture syringes. Granted, this is an extremely expensive way to get syringes (20 AP each just to search them up, plus a generator and fuel that will be destroyed as soon as one zombie holding down that building logs on), but it can be done.
'course, this method is so expensive that you'll still see zombies killing survivors faster than they're getting revived.
