Post by iamrisen on Mar 1, 2007 17:59:45 GMT -5
padreromero said:
I find it best to not accuse anyone of alt abuse, ever, unless I'm seeing 3-4 people with similar names in the same building...it seems that whenever anyone gets away with anything good, people always cry foul with alt. abuse, which really ruins the victory of some rather good projects.
Tell me about it. Shacknews has been baselessly accused of zerging so many times it's not even funny. Shit, we were anti-zerg to the point of superstition; whenever we found out that someone in our ranks had more than one character in a siege, we flamed the piss out of them. The Shack leadership believed that zerging on one side adversely affected the abilities of everyone on that side. So we basically blamed lousy collapse rates on zergers on our side that we didn't know about, and rooted them out mercilessly when we found them.
However, you're suggesting that 200 players each arm themselves with 25 alts...to take this to it's logical extent, would it be cheating if I armed 200 players with 50 Alts apiece and beat you that way? How about 100 players with 100 alts? How about 50 players with 200 alts? 50 players with 500? 25 players with 1000?, 10 players with 10000?
The reason that I said 25 is because that's the most that a single player can run without zerging; basically, you can have 25 alts spread out all over Malton and have "buffer" suburbs between all of them. Any more than that and they cross into each others' "bubbles." In fact, it probably won't be practical to run even that many, as there are several suburbs that don't have NTs, and so no need for alts in them.
Obviously, motivating people to do this is impossible, but just think from a fairness perspective for a moment, does this sound fair?
Yep, as long as they're far enough away from each other.
not to meantion, each of your 200 players will need either an IP forger, a nearby computer lab, or a boatload of money at their disposal.
No they won't. 160 IP hits / 25 alts = about 6 IP hits per alt. The alts holding down the ransacked buildings won't be doing anything aside from standing there; they're there as bags of HP, not sources of extra AP. All their players will be doing is logging them in once a day to make sure they're still standing. That's it.
