Post by iamrisen on Sept 16, 2006 17:48:42 GMT -5
livingdeadbeat said:
Well - you're trying to get the wrong people to leave, then. It takes A LOT more than a few underhanded tactics to get us to back down.Oh, come on. "Underhanded tactics?" Read this.
www.sirlin.net/Features/feature_PlayToWinPart1.htm
What I'm doing is a simple matter of AP allocation: both YOURS and MINE. If I get rev'd, I force you all to spend AP repairing the damage I do, as well as blasting me out of whatever building I'm in. When I'm dead, I cause whoever revives me to lose AP both in terms of replacing the needle they used on me and the 10 AP to get the job done.
Hell, even if someone smokes me at Margery, he still burns through God-knows-how-many AP shooting at me and replacing all of his ammo. Then I spend SIX AP to repair the damage done by his *at least* twenty. And that's not even counting what I force you all to spend while I'm clawing the cades at Blackmore before stepping sideways to log off. Then there's AP dropped on FAKs to cure infections whenever I do get in...
I'm making the defense of the Blackmore Building inefficient as hell just by being here. With me making myself known, I'm forcing you all to spend AP policing the revive queue to make sure some newbie doesn't bring me back to life.
But seriously: "underhanded tactics?" Don't be such a scrub. Survivors have a four-to-one AP edge when it comes to maintaining cades. It takes about four zombie AP to bring a barricade down one level, and one survivor AP to bring it back up again. I'm not complaining about this. This isn't a "zomg UNFAIR lol kevan shud fix it" issue. But it shouldn't surprise you at all that zombies will try to find a way around that there Maginot Line.
