Post by tylerwhitney on Oct 13, 2006 8:07:00 GMT -5
Buck up Bastards! They only had to call in Every Zombie Horde in Malton to beat us.
The RRF (Such as it was...)
The Apocalypse Horde
Red Rum
The Shining Ones
The Big Bash
and Shacknews
It took the equivalent of a zombie nuke to take us down. They literally hit us with everything they had. Even resorting to zombie spies and death cultists (for shame!). All the while whining that the game was imbalanced. I thought the siege proved its balance. When the numbers on both sides are at a 1-1 ratio the battle SHOULD reach a stalemate. The only way one side should be able to win SHOULD be massive numbers and coordination.
And we also proved a few things too. Like a group can't depend on its mythology to defend a place while they're gone. The RRF expected Ridleybank's intimidating presence in the oral history of Malton to keep the place clear of Survivors while they were galavanting about Eastern Malton. We proved them wrong. If they want to hold onto a place they're going to need to make sure they leave a couple hundred zeds to guard it.
Second, we proved the advantages of a single building defense in the post-ransack era. Most of the recent additions to the zombie skills were designed for attacking malls and other multi-corner buildings (as Nichols discovered to its distress). Defending a single building negates these advantages and relatively outdated tactics such as Distributed Defense suddenly come back into play. We also proved the advantage of defending a Necrotech building where we could actuall subsist entirely on a diet of syringes and fire axes.
So it's no great loss, even if we can't rally into Greater Blackmore and strike back. It's one necrotech building in a suburb that only really had symbolic value.
The RRF (Such as it was...)
The Apocalypse Horde
Red Rum
The Shining Ones
The Big Bash
and Shacknews
It took the equivalent of a zombie nuke to take us down. They literally hit us with everything they had. Even resorting to zombie spies and death cultists (for shame!). All the while whining that the game was imbalanced. I thought the siege proved its balance. When the numbers on both sides are at a 1-1 ratio the battle SHOULD reach a stalemate. The only way one side should be able to win SHOULD be massive numbers and coordination.
And we also proved a few things too. Like a group can't depend on its mythology to defend a place while they're gone. The RRF expected Ridleybank's intimidating presence in the oral history of Malton to keep the place clear of Survivors while they were galavanting about Eastern Malton. We proved them wrong. If they want to hold onto a place they're going to need to make sure they leave a couple hundred zeds to guard it.
Second, we proved the advantages of a single building defense in the post-ransack era. Most of the recent additions to the zombie skills were designed for attacking malls and other multi-corner buildings (as Nichols discovered to its distress). Defending a single building negates these advantages and relatively outdated tactics such as Distributed Defense suddenly come back into play. We also proved the advantage of defending a Necrotech building where we could actuall subsist entirely on a diet of syringes and fire axes.
So it's no great loss, even if we can't rally into Greater Blackmore and strike back. It's one necrotech building in a suburb that only really had symbolic value.
