Post by gregory on Jul 26, 2007 0:39:48 GMT -5
goolina said:
Like the RRF doesn't do enough to piss you off when we're there killing you and taking back our suburb...
Now see, that doesn't bother me, because it's a straight up and fair fight. I don't combat revive you, and you don't PK me (unless some idiot CRs you, but that's only fair). I enjoy the smack-talking and discipline that keeps the BBB coming back the the Blackmore - the rise and fall of barricades, the supply runs, the break-ins, and the periodic collapse as hundreds of zeds pour through the cracks and eat us all. It's like playing a nice game of paintball without the bruises and $60 price tag. Maybe some folks think that's boring, but I like to keep it simple, mostly.
Zombie spies have always been a gray tactic, though, and having a group of zombie sympathizers dicking around in the tree fort, secretly tearing down our barricades like a bunch of cowards (because no one can see you do it unless you bring the last of them down) is irritating. Do I organize and recruit for a zombie group called the Mrh-cy Killers that follow around the various mall tours and work to reduce all of you to a few HP and then give out your profile ID to our survivor allies we can coordinate headshots against you at a minimal expenditure of ammo? No. Why? Because I'm lazy and enjoy the daily struggle between zed and survivor, sure, but also because it's an asshole tactic.
If you think COMBAT REVIVE's tactics are fair, why not employ them throughout Malton? It's obviously an effective strategy. The malls would go down so much more quickly if survivors armed with crowbars tore down the 'cades so the undead didn't have to work so hard to get inside. Your spies could revive some of the undead who break in - particularly those with survivor skills - so they can trade in their teeth and claws for pistols and shotguns. You'd make short work of everyone inside, and everyone will forgive the PKing because you can always use the old excuse that you're just retaliating for being combat revived. You can cause so much more damage than you ever could with merely passive zombie spies.
With the Gore Corps, you're already on your way. COMBAT REVIVE might be the natural evolution of zombie groups toward mixed zed/survivor groups united by a single purpose. Imagine a group that breaks into malls, kills all the survivors there, and then sets up shop there like a survivor group - generators, ammo restocks, the whole bit. You'd kill anyone you caught inside your mall during these resupply periods, of course, and you'd scorch the mall before you moved on.
Or, more efficiently, you could send your spies into the next mall you mean to hit so they can restock ahead of the attack. If you play tag team between spies, CRed PKers, and zombie infantry, you can keep everyone fresh for the next attack and keep cycling through the malls whenever they rebuild. The spies restock, undermine 'cades, and combat revive the undead PKers. When the spies are fully loaded, they jump out of a building or feed themselves to the infantry as easy XP. They then become a part of the PKer team. The PKer team gets revived so they can go nuts on everyone in the mall. Once they run out of equipment, they move to the next mall to restock and ready it for the arrival of the rest of the army. The infantry are mostly made up of lower-level zombies or zombies with Brain Rot. They don't switch teams, simply providing the huge numbers that scare off the mall rats ahead of the slaughter.
Brain Rot would be a skill to avoid, for this group, so it's not likely that any existing large zombie group could pull this off without help. It would also be tricky to make sure only the PKers are revived when the break-in happens (eating up a lot of slots on your Contacts list). The attacking infantry and PKers would have to be careful not to kill members of their own group, which means the group would have to maintain a (ideally secret) roster of members.
It would also be necessary to avoid listing one's true group affiliation in your profiles. PKers would sport obvious zombie group tags - RRF, MOoB, etc... - to make their PKing in the wake of a combat revive more acceptable in the eyes of survivors (anyone who revives RRF deserves what he gets, right?). Spies would proclaim themselves members of poorly organized survivor groups (to be the bad seeds), newly formed survivor groups (to give them a bad reputation to hinder recruiting and alliance-building), and large groups (to blend in). This official affiliation would be a mere disguise, quickly cast aside when one changes teams or simply wants to sully another group.
Of course, I know positively jack about organizing zombie groups, so all of this is just wild speculation. As I've already said, I really don't have any interest in highly organized strikes like this sort of thing would require. I would love to see the battle royal between zed and survivor that was discussed elsewhere on this board, though. That's the kind of hare-brained event I can get behind.
EDIT: It also strikes me that a lot of survivors kill CRers on sight, and a group like this could use this to their advantage. The more AP the defenders use punishing spies for combat reviving (thus preparing the spies to switch to the PKer team), the less they have left to deal with the infantry and the PKer team. Why make your own members waste time turning you back into a zombie when you can have your enemies do it for you?

