Post by Animatronic Daemon Skwerral on May 5, 2007 2:24:31 GMT -5
Theres alot of... "group think" when it comes to the CR, where alot of stuff is stated as a talking point with no real thought given to it.
From Wiki
assuming there are people to be revived, however generally priority should be given to allies, then CR if its that case of being over ran immediately
assuming your just like Halliday was in Whatmore and tossing those things out like a monkey with silo filled with turds. You always scan first.
If they want that revive they will get that revive no matter what... change group affiliation... go to a safe sub where youre not known as a problem... their zombie group can even have revivers within their group for that situation... theyll get flaks, crobars, and human skills no matter what in the long run. CR'ed people are just a drop in the bucket pk'ing when you compare that to actual full time pk'ers... it cost the same to pk as does to kill a zombie...
4th isnt worth repeating as we should all be aware of how to EXP farm.
I think someone should go update the CR page on the Wiki
Swiers does what I usually do... FAK's Needles Axe Knife and some other novelties i just personally like. I only take weapons when i want to PK someone.
It really comes down to the situation. alot of the times no one is in need of a rev... Keep in mind that zombies cant sack if theyre not a zombie... they can go get guns and things but that still ultimately deters them from sacking a position... i spend less AP and inventory searching out needles than weapons... same time i keep higher versatility by having needles and faks... you blow through ammo pretty fast... so youll most likely have to restock sooner if handling every zombie with bullets... youll also blow through alot of ap Axing them...
the best example to CR is a Bullet Spounge situation. back in like novemberish when we firsst went into caiger area the place was swarming with bullet spounges.
should i:
A) Kill them with Axes (20 AP + 1slot)
B) gather fire arms that take up alot of space (over 10 + slots for fire arms and clips)
C) CR an Alt that was never meant to do more than to hold a sack (10 AP + 1AP for scan + 1 slot)
i really dont see Combat Reviving as genocide. we'll always need trenchcoaters to gun them down... however it comes down to taking territory ultimately... and the CR is effective at putting them down and outside the cades and away from a sack... and i think thats worth some of us taking an occassional pk.
From Wiki
# Given the current length of the queues at revive points and the declining survivor numbers, syringes are much more important as the only way of recovering fallen survivors.
assuming there are people to be revived, however generally priority should be given to allies, then CR if its that case of being over ran immediately
Any brain-rotted zombie causes the combat-reviver to waste 10 AP of action and a 20 AP syringe, destroying the efficiency of syringes as a combat tactic.
assuming your just like Halliday was in Whatmore and tossing those things out like a monkey with silo filled with turds. You always scan first.
A disgruntled combat-revived character can wreak havoc in safehouses, including destroying generators, debarricading, scouting for zombies, and spraypainting and shouting propaganda or misinformation. The zombie-turned-human can also learn bodybuilding and gather a flak jacket before jumping out the window. In addition, it is not uncommon for the revived zombie to thank their combat reviver with shotgun shells.
If they want that revive they will get that revive no matter what... change group affiliation... go to a safe sub where youre not known as a problem... their zombie group can even have revivers within their group for that situation... theyll get flaks, crobars, and human skills no matter what in the long run. CR'ed people are just a drop in the bucket pk'ing when you compare that to actual full time pk'ers... it cost the same to pk as does to kill a zombie...
4th isnt worth repeating as we should all be aware of how to EXP farm.
I think someone should go update the CR page on the Wiki
Swiers does what I usually do... FAK's Needles Axe Knife and some other novelties i just personally like. I only take weapons when i want to PK someone.
It really comes down to the situation. alot of the times no one is in need of a rev... Keep in mind that zombies cant sack if theyre not a zombie... they can go get guns and things but that still ultimately deters them from sacking a position... i spend less AP and inventory searching out needles than weapons... same time i keep higher versatility by having needles and faks... you blow through ammo pretty fast... so youll most likely have to restock sooner if handling every zombie with bullets... youll also blow through alot of ap Axing them...
the best example to CR is a Bullet Spounge situation. back in like novemberish when we firsst went into caiger area the place was swarming with bullet spounges.
should i:
A) Kill them with Axes (20 AP + 1slot)
B) gather fire arms that take up alot of space (over 10 + slots for fire arms and clips)
C) CR an Alt that was never meant to do more than to hold a sack (10 AP + 1AP for scan + 1 slot)
i really dont see Combat Reviving as genocide. we'll always need trenchcoaters to gun them down... however it comes down to taking territory ultimately... and the CR is effective at putting them down and outside the cades and away from a sack... and i think thats worth some of us taking an occassional pk.


