Post by DonTickles on Mar 24, 2008 11:05:13 GMT -5
No, you need to change tactics. I've debated jumping in but I guess it may be time. It's been said before, bore and frustrate a mega horde and eventually they leave. What's the most frustrating thing to zombies? Cade strafed buildings. This is something you guys are well suited to, you have a decent amount of dedicated players and lots of lurkers, start working smarter. Use those passworded forums again. The problem in Malton right now is the SA goons. Bore them! Abandon the Hildebrands! Abandon the Nichols's! At least until The Dead move on. Then get back to glorious battle.
Break into small groups of about 5 guys per group, stock up on a few FAKS, lots of syringes, and a few gennys and fuel cans where you can (I hear search rates are really good these days) and move into the deep red territories and ghost towns. Each team takes a NT and it's corresponding revive queue. Take the NT's with a genny and some fuel, CR the few zed defenders. Split your time reducing the queue and repair/cade strafing. Strafe no further than VS, anything else and you start risking AP. Start your strafing with repairs and loose cades only, once everything is repaired, THEN cade up to VS. Once attention is drawn to your NT, MOVE ON. Your priorities are to bleed zed AP with decading and re-ruining everything while reviving the local populace to slow down the horde when it turns around and boost the survivor percentage on the stats page. If you strafe to VS and clear the queues before your NT draws attention then MOVE ON. Do not defend ANYTHING. You need to bleed AP and raise the human percentage on the stats page. Once the SA guys realize they can't break the game and all they're doing is breaking down cades they will start to slowly disappear.
Keep your teams in the same general area so that if a team gets taken out they can shamble 10-15 blocks and get quick revives from the other teams. Dump your guns and ammo, but keep a fire ax handy. Your main weapon should be syringes, embrace the combat revive. If you have a rotter in your queue you have 2 choices, ax them, or move on to the next NT/Queue. I would move on. Most Rotters won't be worried about the random deep red territory revive line though, Rotters generally camp out near malls or in contested areas. Don't be afraid to CR random other zombies though, if you see 3 zeds outside a ruined PD, scan them, if they have survivor skills, go ahead and stick them. You'll come out ahead 9 times out of 10. If a zed breaks in to your NT, scan them, revive them even if they have brain rot and no survivor skills. Without survivor skills they won't be able to hurt you when they are breathing. The only ones you don't CR are known PKers.
I was heartened when I ate Wulfgars brains in a random building in Tollyton, then disappointed when I found you guys hanging out in Hildebrand. Get the fuck out of there and start doing the strategically important work. Once you guys get below 25% it will be way more difficult to come back. You're at 31% now, get the fuck to work!
[/end rant]
Break into small groups of about 5 guys per group, stock up on a few FAKS, lots of syringes, and a few gennys and fuel cans where you can (I hear search rates are really good these days) and move into the deep red territories and ghost towns. Each team takes a NT and it's corresponding revive queue. Take the NT's with a genny and some fuel, CR the few zed defenders. Split your time reducing the queue and repair/cade strafing. Strafe no further than VS, anything else and you start risking AP. Start your strafing with repairs and loose cades only, once everything is repaired, THEN cade up to VS. Once attention is drawn to your NT, MOVE ON. Your priorities are to bleed zed AP with decading and re-ruining everything while reviving the local populace to slow down the horde when it turns around and boost the survivor percentage on the stats page. If you strafe to VS and clear the queues before your NT draws attention then MOVE ON. Do not defend ANYTHING. You need to bleed AP and raise the human percentage on the stats page. Once the SA guys realize they can't break the game and all they're doing is breaking down cades they will start to slowly disappear.
Keep your teams in the same general area so that if a team gets taken out they can shamble 10-15 blocks and get quick revives from the other teams. Dump your guns and ammo, but keep a fire ax handy. Your main weapon should be syringes, embrace the combat revive. If you have a rotter in your queue you have 2 choices, ax them, or move on to the next NT/Queue. I would move on. Most Rotters won't be worried about the random deep red territory revive line though, Rotters generally camp out near malls or in contested areas. Don't be afraid to CR random other zombies though, if you see 3 zeds outside a ruined PD, scan them, if they have survivor skills, go ahead and stick them. You'll come out ahead 9 times out of 10. If a zed breaks in to your NT, scan them, revive them even if they have brain rot and no survivor skills. Without survivor skills they won't be able to hurt you when they are breathing. The only ones you don't CR are known PKers.
I was heartened when I ate Wulfgars brains in a random building in Tollyton, then disappointed when I found you guys hanging out in Hildebrand. Get the fuck out of there and start doing the strategically important work. Once you guys get below 25% it will be way more difficult to come back. You're at 31% now, get the fuck to work!
[/end rant]
