Post by DonTickles on Mar 24, 2008 11:52:18 GMT -5
That's a pretty good article, could use some alteration though. Close enough.
The simple math supports this tactic.
repair = 1 AP
Ruin = 6 AP
Cade = 1 AP
Decade = 4 AP
To kill a human as a maxed zed= around 35 AP (without decading)
Revive = around 18 AP
To kill a brainrotted zed w/ ax = around 40-45 AP
CR a brainrotted zed in an NT = around 50 AP
To kill 2 rotters w/ ax = around 80-90 AP
CR 2 rotters in an NT = around 68 AP
kill 3 = 120 AP
CR 3 = 86 AP
Use your math to win.
steps to victory:
1. organize
2. restock, every member collects: 1 ax, 1 toolbox, 1 genny, 1 fuel can, 3 FAKS (for infected only!), 1 dna extractor, and the rest of their inventory with syringes.
day1
3. Move to random deep red suburb.
4. repair/cade 10 buildings or so, each team member sleeps in different non resource building.
day2
5. revive team members that were killed overnight.
6. repair/ cade more buildings, cading your safehouses to VS.
day3
7. take the NT with a genny and CR's. Most NT's in the abandon area have only 3 or 4 zed defenders if any.
8. cade NT to EHB (still sleep in VS safehouses)
9. start on the revive line
day4
10. repair/cade strafe all buildings in surrounding area, now including other resource buildings
11. revive the queue
12. restock syringes
day5-7 repeat day 4
13. MOVE ON!
When you are hurt do not heal, it'll actually be easier to just let yourself die and revive later. You won't have an easy FAK source. Only heal when infected as it interrupts your activities. Heal yourself, don't heal others as they may just get killed anyways before they come back online.
