Post by Padre Romero on Apr 6, 2008 19:17:36 GMT -5

I really hope The Dead are also in it for the long haul cos I think they're funny and I like the idea of keeping blowhard asshats like you running around a ruined city claiming "victories" amidst your ongoing defeat. I also really enjoy this game, it's wonderfully competitive, and I look forward to eating your brains well into the future.
Cheers mate.
It really is a legitmate question what you mean by victory and defeat. The last time malton got plunged into a pro-zombie majority, extinction clamored that they were the route cause...I may or may not contend this fact, but it's really irrelevant...when survivors got back on top, it wasn't anyone's fault...not a glorious achievement on our part or a catastrophic blunder on the part of extinction...it seems that it's "The nature of the game" when survivors triumph, and a glorious, cunningly executed tactical ploy when the zombies are in charge. Survivors are in no small part guilty of this as well...I tend to think we're above this primarily because gloating and egotistical flights of fancy are in our very nature as the new malton colossus (seen "Anchorman" recently?)...in any case, I think the old adage "Success has 1,000 fathers, and failure is an orphan" applies here.
Now, as for the discussions on changing tactics.
Zombies can say what they like about the game being currently, or in the past, tipped in our favor. The nature of Malton in the long term is that zombies WILL win*. It is concievable (however unlikely) for a day to dawn when every necrotech is overrun...zombies, with no necessary resources, can continue to stand up indefinitely. Similar balances exist in siege environments...at some point, a situation will arise when the survivors cannot continue to hold up against the siege, zombies can keep battering indefinitely. This is why EVERY siege is a predestined victory for committed zombies, and why I don't get too 'dern discouraged when we lose.
I don't like saying things like "It's a game", very often, because A) People suck at distinguishing games from reality. and B) because this is not "just a game", it's a FRIGGAN AWSOME game. Having said that:
1:Sieges are a lot more fun than running around guerilla style
2: Running around guerilla style can be fun
3: I give people the benefit of the doubt on cheating and multi-ing, but not on being generally defective human beings.
Using these three realizations, here is my policy on how I will play the game:
-I will continue to try to conduct sieges because that's a big fun aspect of the game even though they're doomed to failure (just like survivors all are in the very, very long run)
-I fully support guerilla tactics as long as it doesn't get in the way of having fun
- I would like to point out that it's considerably easier to emerge "victorious" from a siege as a zombie.
-I would also like ot point out that extinction becomes considerably more active once zombies are already 'victorious"...anyone else think that's funny?
- I will give extinction the benefit of the doubt on the whole "being baldface cheaters" thing, because really, I don't care about that a whole lot and I don't think it gunks the game up much.
- I will, however, continue to believe that they're generally screwy people who are going to that special hell Shepard Book talks about in "Firefly".
And that's my two cents on that.
Be smart, don't do drugs, stay in school
* Provided, of course, no one enters or leaves the game afterwards...in practice, there's a lot to be said for PR and communications expertise, which Is why I like the game so much.
