Post by zeug on Apr 7, 2008 0:14:24 GMT -5
Part of what attracts me to this fascinating game is the interaction on boards like this, and the hugely diverse meta game "city" as a whole with all of its little alleyways and thoroughfares and interesting personalities. Mostly though I just get the usual emotionally challenged kindergarten bollocks thrown at me, which is kind of amusing but boring, so cheers for the intelligent analysis Padre.
Nate and Sexy just keep blowing out your arses, you're almost witty.
It is really funny how much "hatred" there is for Extinction but I think it does come down to a really basic difference in game philosophy. The NMC/Beerhah needs RRF/MoB/Barhah and vice versa. You metagame survivors and zeds all dance together in a sort of morbid homoerotic UD gameplay from red to green and back again, then pat one another on the back and talk about "glorious battles" and "great leaders".
Now that's fine, Kevan plays to it keeping the ratio around 50/50 to 60/40 and presumably the donations coming in but there are quite a few of us out there in Malton who find wot you do a boringly predictable back slapping cycle of Mall Tours/Mall defences which never really goes anywhere except into keeping your own forum myths recycling. In terms of competitive gaming on a longer term strategic level it's the opposite of interesting, it's just beerhah/barhah mutual masturbation.
Salt the Land, which is basically wot Extinction and The Dead are about, does not break UD, it just threatens to break your comfort zone and the whole rock star cycle of siege/defence/siege/dance party! Which is why you've got Don Tickles and Murray on board trying to tell you about how to actually fight a "zombie apocalypse". What we have here is a fundamental clash between two gaming philosophies, the UD war to end all wars with zeds taking both sides and finally a big forum horde on Extinction's side for once!
I fully support guerilla tactics as long as it doesn't get in the way of having fun
Which illustrates my point. If the current situation continues, and SA does look like its big enuf to support the new round of recruiting The Dead have embarked on, you may have to adjust your definition of UD "fun". If anything can make Salt the Land a reality it's the "fun factor", something Kevan has no direct control over. Massively unrealistic needle search bumps are just a bandaid, not a return to your boring UD business as usual. And long term if the apocalypse continues and you can't find fun in its guerrilla tactics then you're going to bleed the dedicated metagamers that you need to keep it going and the hope alive of some day returning to your big sweaty love in with barhah.com
I would also like ot point out that extinction becomes considerably more active once zombies are already 'victorious"...anyone else think that's funny? ... I will, however, continue to believe that they're generally screwy people who are going to that special hell Shepard Book talks about in "Firefly".
I love Firefly/Serendipity and Joss Whedon is a pop genius but here again you still don't understand what Extinction and Salt the Land are about. We aren't like the other barhah hordes, we don't play your game. We're big enough to wipe the floor with average survivors and individual groups like Crimson Clan or the Abandoned and can give the DHPD a run for their money in the Extinction Zone, and we can smack NMC/Beerhah down if we catch you in the early stages. But you lot aren't "average", you're the best defence Malton has to offer when you reach a critical mass in a Mall or NT and you've evolved that way to fight barhah.com and the Mall Tour cycle.
Extinction on the other hand has evolved to attack you when you're weak, we "screwballs" actually enjoy fighting the good fight to keep ruins ruined and the gameplay concept of Salt the Land alive. Our zeds enjoy patrolling the silent wastelands eating people hiding in ruins and cracking NT's open before they start to infect the surrounding safehouses. It's like a never ending Easter egg hunt! A cade strafed suburb and a breather rebellion excites us cos we are Malton's Hyaenas.
Now I'm just trying to help you lot understand what you're up against with The Dead. Extinction understands them intuitively because we've been playing Salt the Land seriously for the last year and can see where the game's going if SA can transition from their big Mall Tours into the guerrilla cycle that you hope will bore them. You still don't understand what you're up against though and unlike Don and Murray I'm not going to spoon feed you cos unlike those career zeds I actually want you to fail. I want an end to the boring Mall Tour cycle and for UD to transition into becoming an actual zombie apocalypse game.
We're halfway there, The Dead have split into four divisions to cover the four quadrants just like Extinction did when it began but didn't have anywhere near the numbers to continue. Now we just have to infect as many UD players as possible with the concept of Salt the Land so they can understand the possibilities of the current UD game. I don't know about you but this awesome game has just got a whole lot more interesting ;D

