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Post by Prisonner Of Today on Feb 27, 2007 22:57:01 GMT -5
I bet it fizzles and dies, just like that whole LUEsers thing. But it would kick ass if it worked.
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Post by Tovarisch Khrushchev on Feb 27, 2007 23:04:01 GMT -5
Well, maybe Kevan will just airdrop needles in... But what if the crates broke mid-air? Zombies would be revived on a colossal scale as needles plummeted toward the earth, stabbing into the undead and injecting them with the glistening serum. Any survivors unfortunate enough to be near a drop zone would be impaled by the projectiles, either overdosing on the serum or losing an eye, throat, vital organ...
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Post by Prisonner Of Today on Feb 27, 2007 23:07:39 GMT -5
Just out of interest, what would cause the crate to break in mid-air?
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Post by Tovarisch Khrushchev on Feb 27, 2007 23:09:44 GMT -5
Gun-ho survivors firing their shotguns, flare guns, or pistols into the air in celebration of some meaningless victory.
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Post by Prisonner Of Today on Feb 27, 2007 23:11:45 GMT -5
Hey hey hey, Kosher Week at the Danson Arms is not meaningless!
I just realized what a lousy mod I am. I clean up dead threads well, but I spam everything senseless.
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Post by Lachryma on Feb 27, 2007 23:18:20 GMT -5
Just out of interest, what would cause the crate to break in mid-air? Zombies' rocket launchers. Duh.
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Post by Prisonner Of Today on Feb 27, 2007 23:22:11 GMT -5
Hm... needs more centaurs...
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Post by Lachryma on Feb 27, 2007 23:25:23 GMT -5
Moving along, just how many NTs are there in Malton?
Maybe with a touch of luck, we can use math (!) to figure out how many alts Enduring Mrh? will need!
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Post by Prisonner Of Today on Feb 27, 2007 23:30:53 GMT -5
Wow, I can't find that anywhere. You'd think someone would have counted at one point. But math and Priz don't mix anyway, so it's better this way.
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Post by Padre Romero on Feb 27, 2007 23:49:13 GMT -5
Jorm says it's impossible too. I do believe that someone also said that Caiger couldn't be taken. You may want to start hoarding needles. Well, "Someone" has said just about anything... there's one caiger...there's (At least, and this is a rough estimate) 150 NT buildings in Malton, they're also quite spread out. even assuming 3 zombies alone could keep an NT building out of survivor hands, you're looking at a force twice the size of mall tour '06, needing (again, I'm bad at math), over 300 times the coordination.... To even begin attack the NT's, say, making a major punch and taking out all those near the city center (around 20), you'd need 60 full time zombies spread over 10 or so suburbs....It's just not feasable. EDIT: While I don't know EXACTLY how many NT's there are...there's an average of 2.5 on my quick 10 suburb survey. Assuming my predictions are overgenerous, i've assumed 150 NT's...but that seems low.
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Post by Tovarisch Khrushchev on Feb 27, 2007 23:55:54 GMT -5
Eh, let the zombies dream!
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Post by iamrisen on Feb 28, 2007 9:58:50 GMT -5
There are 210 NTs in Malton.
There are also 15,000 zombies in Malton.
We get a third of those zombies, we can pack about 23 zombies into each NT. The other ten thousand zombies can continue to run around smashing cades and generally killing harmanz. Except those harmanz won't be getting revived.
I've already done the math. It works. Especially when you factor in alts. Assuming 70 Shackers in Urban Dead, if each one writes three alts, that's one zombie per NT. But we're going to have about a dozen or so alts each. In theory, the most alts a single player can operate is 25, to keep them far away enough from each other to prevent zerging. 70 players x 25 alts = 1750 zombies. 1750 zombies / 210 NTs = a little over 8 zombies per NT.
That's with just one group.
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Post by ImperialRedDragon on Feb 28, 2007 10:14:18 GMT -5
Good to see Shacknews causing more trouble in UD, they're really getting kicked around in NW
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Post by iamrisen on Feb 28, 2007 12:26:05 GMT -5
Good to see Shacknews causing more trouble in UD, they're really getting kicked around in NW Yeah, the Shack isn't really getting into NW. The biggest complaint I've been hearing is that the game punishes levelling, which is teh stupid.
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Post by Specialist290 on Feb 28, 2007 16:27:34 GMT -5
There are 210 NTs in Malton. There are also 15,000 zombies in Malton. We get a third of those zombies, we can pack about 23 zombies into each NT. The other ten thousand zombies can continue to run around smashing cades and generally killing harmanz. Except those harmanz won't be getting revived. I've already done the math. It works. Especially when you factor in alts. Assuming 70 Shackers in Urban Dead, if each one writes three alts, that's one zombie per NT. But we're going to have about a dozen or so alts each. In theory, the most alts a single player can operate is 25, to keep them far away enough from each other to prevent zerging. 70 players x 25 alts = 1750 zombies. 1750 zombies / 210 NTs = a little over 8 zombies per NT. That's with just one group. How many of those zombies are ferals? How many zombies are going to actually get the message? How many zombie players are actually going to be interested in such a plan? How many of those "zombies" are merely dead humans waiting for a revive? There are also 15,000 survivors in Malton, so in theory we could crowd the same number of humans into an NT as well. Furthermore, assuming 15 dedicated revivers per building and otherwise ideal conditions (each survivor finds 3 needles in 15 AP and revives 3 humans, using the remaining AP to get to and from the RP), you could in theory revive almost 9,500 humans per day--more than half of the total survivor population. Even assuming a 1.1:1 ratio of revives/revivers (what I used for "realistic" figures when working on CERN), that's still 3,465 revives a day. Also, if the humans concentrate on holding only half of those NTs (i.e. abandoning non-critical ones in the area), then it will double the concentration at those NTs while still providing the same rate of revivification. Furthermore there's the psychological aspect of it. How many people do you know who are going to want to have dozens of characters stand in one place for an ephemeral advantage that does not directly provide them with any immediate benefit?
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