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Post by Prisonner Of Today on Mar 1, 2007 11:38:22 GMT -5
I couldnt live with one character, and I think there are more than a few others who would agree. I doubt we'll ver see something that drastic.
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Post by ian on Mar 1, 2007 11:41:51 GMT -5
id get quickly bored with one character but a harsher penalty for zergers would be better, a more shartak style of ruining a characters RNG forever if it zergers... or a lighting bolt
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Post by ImperialRedDragon on Mar 1, 2007 11:43:42 GMT -5
I like NW's methods with the -200% to-hit, lightning blots, no XP for healing alts, etc...
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Post by ian on Mar 1, 2007 11:50:04 GMT -5
sing a song for liberty, sing it loud! sing it proud!
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Post by iamrisen on Mar 1, 2007 12:20:03 GMT -5
Yeah that was written rather badly sorry I will try and clairfy, I was saying that pro survivors could simply create alts that they could throw at an NT facility in waves of people to capture and then hold the NT facility yes many of the alts may die but they are alts who cares. Once capturing the facility they could then crank out as many revives as possible before they facility was taken back. Oh, okay. I see what you're saying. First, the zombies hanging around in those NTs don't need to spend any AP. They're maintaining ransack with their HP, not their AP. And HP is a lot easier to come by than AP (all a zombie has to do is stand up). Second, I think you overestimate the killing power of a straight-out-the-box survivor alt. This isn't a problem for zombies because, as stated earlier, they aren't using their AP. They're just bags of HP. Third, the only way to clear a ransack is with a concentrated strike. You're going to need a lot of alts to do that, and you're going to have to get them into the same place at the same time without zerging. This will require quite a few more flesh-and-blood players than it would to simply maintain a bunch of zombies in a ransacked building. Fourth, the logistics of the revives would be... tricky. The survivor-zombies getting the revives might have to follow the attack-alts into the area; each one that does so is one less alt that can be dedicated to the attack. Or maybe survivors with Lab Experience could just rush in, grab lots of syringes, and then rush out again before the building falls to revive survivors in some other area? That's a lot of AP budgeted towards running, which means not much for searching. So you won't get many syringes... and the survivors holding the syringes still have to fire off their revives before they get killed, or the syringes are irrelevant. There's one thing that has been overlooked by pretty much everyone, including me: it's still possible to get syringes out of a sacked building. If it's powered and you bring in a survivor with NecroNet Access, he can still manufacture syringes. Granted, this is an extremely expensive way to get syringes (20 AP each just to search them up, plus a generator and fuel that will be destroyed as soon as one zombie holding down that building logs on), but it can be done. 'course, this method is so expensive that you'll still see zombies killing survivors faster than they're getting revived.
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Post by iamrisen on Mar 1, 2007 12:21:10 GMT -5
id get quickly bored with one character but a harsher penalty for zergers would be better, a more shartak style of ruining a characters RNG forever if it zergers... or a lighting bolt This would cause no problems for the OEM? zombies because we aren't zerging. ;D
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Post by Padre Romero on Mar 1, 2007 13:00:45 GMT -5
I recall you got pretty mad at a similar tactic of shunting alt's to a former battleground a few months ago.
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Post by iamrisen on Mar 1, 2007 13:07:38 GMT -5
I recall you got pretty mad at a similar tactic of shunting alt's to a former battleground a few months ago. I got mad because the alts were 5 AP away from each other, and therefore unquestionably in the same theater of battle. The OEM? alts all have at least a full suburb between them. As in, an alt anywhere in Dakerstown (probably at Pask) means no other alts anywhere in Dakerstwon, Jensentown, Roywood, or Judgewood.
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Post by guy on Mar 1, 2007 13:08:17 GMT -5
I say - A Grand Plan Mr "Iamrisen" but - do you really want to end this game? Because if this is exactly what happens the game wil end or we're going to end up with 1AP revives and more Combat Reviving again
-Guy
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Post by iamrisen on Mar 1, 2007 13:10:45 GMT -5
I'm going for the big win here, yep yep. I've been wanting to do this ever since the Ransack change.
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Post by Padre Romero on Mar 1, 2007 13:12:31 GMT -5
I recall you got pretty mad at a similar tactic of shunting alt's to a former battleground a few months ago. I got mad because the alts were 5 AP away from each other, and therefore unquestionably in the same theater of battle. The OEM? alts all have at least a full suburb between them. As in, an alt anywhere in Dakerstown (probably at Pask) means no other alts anywhere in Dakerstwon, Jensentown, Roywood, or Judgewood. Actually, I believe we were discussing sending our alts. to Nichols while holding Blackmore...CLEARLY one suburb away, and between two different hordes of zombies ;D Obviously, that's bull, I'm just saying, this is walking the same fine line...people got pissed..no matter how many subrubs you put between your alts., if they follow the same cause. To make another allusion to the extravaganza: people got mad at me when I used seperate alts, in seperate suburbs, to do something as trivial as launching flares. Not that I think too many people are going to go in with this in the first place...Zombies are smarter now, but the same semi-attentive gamers are still behind them. They're a fickle lot, and hard to predict...they'll throw their all into something, or just kind ambivalently cruise on through...If you can get 15,000 of them to do something like this, I will be most impressed.
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Post by iamrisen on Mar 1, 2007 13:43:39 GMT -5
If you can get 15,000 of them to do something like this, I will be most impressed. I don't need 15,000. I only want 5,000. Actually, I don't even need 5,000; I just need 200 players with 25 alts each.
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Post by guy on Mar 1, 2007 13:54:51 GMT -5
I'm still not sure whether this could be considered Zerging - they're working towards the same goal...
-Guy
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Post by Padre Romero on Mar 1, 2007 14:35:28 GMT -5
I find it best to not accuse anyone of alt abuse, ever, unless I'm seeing 3-4 people with similar names in the same building... it seems that whenever anyone gets away with anything good, people always cry foul with alt. abuse, which really ruins the victory of some rather good projects.
However, you're suggesting that 200 players each arm themselves with 25 alts...to take this to it's logical extent, would it be cheating if I armed 200 players with 50 Alts apiece and beat you that way? How about 100 players with 100 alts? How about 50 players with 200 alts? 50 players with 500? 25 players with 1000?, 10 players with 10000?
Obviously, motivating people to do this is impossible, but just think from a fairness perspective for a moment, does this sound fair?
not to meantion, each of your 200 players will need either an IP forger, a nearby computer lab, or a boatload of money at their disposal.
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Post by Prisonner Of Today on Mar 1, 2007 14:46:59 GMT -5
I think this woould ruin the game for the zombies more than us. For every suburb you put an alt in, there's another suburb you can't attack. Cause that would be working towards the same goal, I.E. zerging.
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