Mitch All Together
Full Member
I used to do drugs. Well, I still do, but I used to, too.
Posts: 109
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Post by Mitch All Together on May 26, 2008 19:12:35 GMT -5
Yeah, whoever thought it was a good idea to go open air for this thing wasn't really thinking, man. The Dead are still in the neighborhood, and they love being fucking killjoys.
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Post by Magatsu Taito on May 26, 2008 19:29:49 GMT -5
Aha! A worthy foe for my arrows, although I don't have any, I'll spare none none the less, to rid you of this undead pest!
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Post by peashooter on May 27, 2008 8:59:59 GMT -5
Well, I've got to agree. We need to close the doors and take out the troublemakers.
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Post by peashooter on May 31, 2008 12:11:54 GMT -5
Here's a transcript of GP's talk:
*Ahem* My story begins just half a year ago. Back when zombahz had first learned to block doors to prevent cading. I was a young zombie, trying to make it in a harsh world. It was becoming increasingly difficult to do so however. The survivors I found in Tapton were, a little spikey about zombies living on the streets. All I wanted was a little bite of brainz. Just something to get a young zombie like me going. However, due to the zombie buffing game changes, survivors got parinoid. Cading became second to none. Security around all the suburbs tightened. It was impossible for me to get in and get some food. I scraped a living chewing on doors, but it couldn't compare to brains. What could? My very first day after waking up on the streets of Malton, I tasted sweet sweet scientist brains. My mouth waters even now as I think about it. I couldn't go on living like that, so I started seeking out those of whom I had known before the incident. peashooter is one of them. I worked with him, a mutual relationship for a while, he got to play scientist, I got to nibble on random visitors. It was a good relationship, and eventually, I become stronger. I got wind from a random survivor, right before I ate him, that 'The Big Bash' was rolling through. I was eager to get out and do something different, so I joined the great Barhah! The Big Bash was a phenomenon of the game. Through some pretty blatant metagaming, a huge group of zombies were able to join up and smash through the entire city. This wasn't all bad, because it wasn't done to ruin somebody's day. It was brought about in the spirit of the game. So that myself, and all my zetheren could feast, sing songs, dance a bit, and thunder through the city, taking on the survivor groups that stood against the mighty BARHAH. Big Bash II brought new life to the game, and even succeeded in reviving zombie groups that had all but gone out of existence. Lebende Tote, the group I joined after I had my fill with the bash, was one of those groups even. However, during the time of the second Big Bash, a new group sprung up. 1000 strong, and all working under the same cause: intimidation and death. They didn't make treaties, and they wouldn't move on. The Dead of Dunnel Hills came into the picture. The dead moved more slowly at first, and they seemed like it would only bring an alternative dynamic to the game. with the Big Bash, and the Dead shuffling around malton, the entire city was soon one big red zone. It was about this time, that the Big Bash started to peter out. Realizing it was a decisive victory for all zetheren, and true BARHAH! had been obtained, the Big Bash began to disband. This begins the current stage in my zombie life. As previously stated, I joined with Lebende Tote, and went about ransacking and eating tasty brainz in Grigg Heights. Hanging out on the edge of the map, basically ignoring the world, but yet still feeling its effects. The game changed due to the presence of The Dead megahorde. Real roleplaying was set aside for silly slogans and mean survivors. zombies too rotted to be revived continually slept at revive points, preventing survivors from recovering, and thus making them even more parinoid. But the worst part of the Dead parading around malton, is their deliberate assault on the spirit of the game, as shown right here in the library. A peaceful truce between zombie, survivor, and even pk'er alike. A safe zone where ideas can be shared. And the dead, simply because it is easy to do so, ruin the fun for the rest of us. I have had a fair few months of fun, first with friends, enjoying a small meal once and a while, later with the Bash, feasting on the brainz of many a mall siege. Now I have adapted once again to the changing dynamic of the game. I pose a question for you: Do you allow the dead to continue smashing at your walls until they get bored, move on, or, like the fickle little internet goons they are, quit the game when they get bored, or, do you fun-loving breathers also adapt? The tweaks made to the game are for the good of the game of course. Their effects can't really be fully predicted. However, when a group like The Dead shows up, it doesn't change the dynamic of the game 'a little', it changes it a lot. The Dead changed the dynamic of the game because of their anti-roleplaying attitude. Since they don't have the same fun with the game that normal players have fun with the game, it changes the way normal players need to play. It forces survivors to be stricter, and makes it much harder for lower-level zombies to do anything at all, unless they join up with a large horde of zombies. and even high-level zombies can't make much of a difference either. It always has been a survivor's world in Malton, but instead of enjoying life on the tail end of the end of the world, they cade and hide out of neccessity, instead of playing the game the way they want to. Obviously I can't speak for everyone in that sense, but it has shown that even the Quartly is plagued by this new shift in dynamic. What was once fresh air, open doors, and zombie coloring books, is now a heavily guarded vault of literature. I hope there is a way for the game to recover, and hopefully for the doors to once again be opened for good here. Thank you Quartly Librarians, and thank you to everyone who listened. I need a drink, and then, I'm goin back to bed.
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