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Post by ian on Nov 4, 2007 7:41:59 GMT -5
Dont worry taito, i like swedes.
They go great mashed together with potatoes!
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Post by Magatsu Taito on Nov 4, 2007 7:54:23 GMT -5
;D Thanks Ian! Though I prefer to be un-mashed, unless we're watching M*A*S*H that is...
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Jakezing
Junior Member

Damn, what happend?
Posts: 84
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Post by Jakezing on Nov 4, 2007 8:27:52 GMT -5
M*A*S*H sucked
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stuartbman
Full Member
 
^Free toy with every kids meal!^
Posts: 162
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Post by stuartbman on Nov 4, 2007 8:45:38 GMT -5
^hey look, a penis, but smaller^
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Post by blanemcc on Nov 4, 2007 11:08:26 GMT -5
Covez, shut up. You really have no idea of just how big some of the groups in the NE are, and when we band together.. man, its quite a large force, it does take planning to put it all right though.
Let's have a look:
Active BAR: 30/40 Active Dribling beavers: 20 ish Active Dulston alliance: Ranges from beteen 60-100 Active RHVP: 26 DEM personnel in the NE: Im going with 100, this figure because they could draft in personnel from other quads. Pescodside defence alliance: 12 USAI: 120 (no clue how many active) Winchester Boyz: 10 Sons of Abraham- 15 10 Minutes from hell (down in heytown) : 50 Mad Craskers; 30
Do those numbers look insignificant to you ?
Not to mention the NMC could send over some guys:
The NE is as good a place as any to put up a defence: we have the largest concentration of green in the game right now: Green means safety, safety means our resources are intact. if we start getting prepared now we can make the BB2 grind to a screeching halt at the doors of Hall NT/ the Burchell Arms/ Whitlock NT- take you damn pick!
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Post by ian on Nov 4, 2007 11:25:03 GMT -5
Id cut those DEM numbers by alot, and active members are always lower than the group page. However as soon as the battle is more than few weeks old they'll be hundreds of locals around, hell look at caiger, stickling and blackmore: less than half were actually in groups the rest followed the wiki and radio chatter.
If enough work is put in we can make a big battle, loose probably but we can loose well as thats how we do things round here.
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Post by blanemcc on Nov 4, 2007 11:36:10 GMT -5
Let's cut all malls ut of the equation: Large buildings = suicide.
Where would you most like to make a stand in the NE?
This battle will be huge, if the BAR and DB's pack into a building, and the others followed suit... we're looking at 300 guys vs the BB2. in a 1 block building, not a 4 block. So much easier to defend.
Anyone know the numbers of BB2?
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Post by Ron Burgundy on Nov 4, 2007 11:48:58 GMT -5
Magatsu Taito, I love Swedes like I love their Gods. I just couldn't resist the non sequitur. 
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Post by ian on Nov 4, 2007 13:13:54 GMT -5
Why not use lumber (or pole i can never remember) mall as its only 2 blocks? i think its probably ruined and dont know about the NT's but its a tactical dream that has never been utilised
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Post by Codename T on Nov 4, 2007 13:41:31 GMT -5
I personally like that small grid of buildings in Heytown, in the domain of the Mad Craskers. The Godson Arms has always been my home away from Glorious Battle.
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Post by blanemcc on Nov 4, 2007 14:08:59 GMT -5
Lumber mall... think its ruined, and thats most SE then NE anyway.
If you look at barhah dot com, they are really riled up about coming to annihilate Dulston.
Maybe we should put up a line of defence in heytwon too then?
Hold back BB2 in heytown while we can resupply from nearby giddings.
When whatever building we're in falls we pull back to Hall NT.
Sounds good.
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Post by ian on Nov 4, 2007 14:52:22 GMT -5
Lumber mall is in survivors hands and about 8 ap from the northern half of joachim mall. However there are no NT's in the suburb.
Pole mall (3 blocks) is also in survivors hands and there is an Nt about 6AP north from it, and another about 10 AP northwest.
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Post by blanemcc on Nov 4, 2007 16:17:41 GMT -5
Hmm... again, I don't like the idea of holding malls.
NT's are needed to bring our guys back to life.
Hall NT in Santlerville is also 2 moves from the RESCUE RP St.Emelia's church.
Thats the best place for a stand IMO.
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Jakezing
Junior Member

Damn, what happend?
Posts: 84
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Post by Jakezing on Nov 4, 2007 16:44:46 GMT -5
There going to creedy, it seems the most popular target on there forums.
& numbers don't matter, a zombie can stand up with 1-15 ap depending on how it wask illed and other factors. The reason we win battles and seiges is the fact zombies will get bored after a while, not in number,s numbers only help us keep it going long enough to make em bored.
and i still say we bring the final battle to them, if we wait, we lose more suburbs, which seems more important, Sittign and lsoing alot of suubrbs whiel we wait for em, or fighting them in a massive suicidal mission that probly will fail, bbut maybe toss alot of ferals out of there party?
either way, those who do fight the bash are those who are suicidal, we've tried ot fight the first BB, really the only time i remember us winning was the moorish building, and that was with cade bots.
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Post by Codename T on Nov 4, 2007 16:48:46 GMT -5
There are hundreds of survivors in Fort Creedy anyway. All they have to do is hold that one building, and the game will lag like crazy because of the sheer amount of zombies needed to crack that one building.
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