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Post by Shoot 1st Ask Qs L8r on Dec 9, 2007 14:05:56 GMT -5
I was killed at Rayfield, so I'm shambling north to Hildebrand now.
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Post by Sexy Rexy Grossman on Dec 9, 2007 14:13:56 GMT -5
By the way...
If there is a good highly-coordinated group (around 15+ members) who would like to specifically dance with the Gore Corps during this siege, please let me know. One of the great things about the Battle of Santlerville is that the Gore Corps were forced to dance with 5 Critics, which rendered RRF's generating-killing powers a lot weaker.
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Post by 23skidoo on Dec 9, 2007 14:36:04 GMT -5
Rayfield is in ruins, hildebrand it is!
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Post by Ron Burgundy on Dec 9, 2007 14:38:36 GMT -5
Sorry about that, Skidoo and Shoot 1st. I guess we were too late for Rayfield. Well, one place is just as good as another- we'll kill them up north! This is the trouble with setting a specific point to fight them. They can get there just as quickly as we can and that gives zombies a big advantage. Rayfield was too obvious. Hopefully Hildebrand won't be.  They seem like they really don't want a prolonged siege on their hands- which bodes well for us if we start one- but also means that they're going to be very quick about squashing obvious points of resistance before they get off the ground. That's part of why I think we should skirmish about a bit, first, while keeping a lot of people at Hildebrand. We can coalesce quietly and naturally outside the mall, if we so desire, while forcing them both to spread out and to leave a lot of people inside unoccupied strategic buildings. That will weaken their major attack force and strengthen our skirmishers. Having all your eggs in one basket is good when you're a zombie. Not so much when you're a survivor.
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Post by Ron Burgundy on Dec 9, 2007 15:04:18 GMT -5
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Post by Sexy Rexy Grossman on Dec 9, 2007 15:21:02 GMT -5
God-damnit! I made the best fucking speech on 26.17 to set up a battle....
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Post by Lord Wulfgar on Dec 9, 2007 15:36:53 GMT -5
Damn it.
What will it take to get them to fight us?
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Post by blue tigers on Dec 9, 2007 15:52:32 GMT -5
What will it take to get them to fight us? Take Blackmore. Not new, but the only thing that will catch their attention.
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Post by Magatsu Taito on Dec 9, 2007 15:53:30 GMT -5
They seem to be running away from where we end up even thinking about making a stand for some reason... Does my brainz taste that bad? 
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Post by asshole doctor™ on Dec 9, 2007 16:27:07 GMT -5
no it's all that fish you eat you swede! 
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Post by blanemcc on Dec 9, 2007 16:56:33 GMT -5
They're heading for Creedy. They are nto going to pass up on all those dumb assed trenchies.
See you all at Farmer NT:)
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Post by Redwave on Dec 9, 2007 17:45:54 GMT -5
I don't know what you see in Creedy man...
If those cowards wish to run than there is only one option, chase them down and bring the fight to them.
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Post by Ron Burgundy on Dec 9, 2007 17:59:35 GMT -5
I feel like a metal head who just tried to throw himself under the wheels of a school bus for the greater glory of Satan only to find out that the bus driver swerved out of the way... if you catch my drift.
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Post by Codename T on Dec 9, 2007 23:21:42 GMT -5
I feel dumber than a trout biting on a rubber cricket works too. ;D
So Creedy it is? Or at least a building outside of it?
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Post by Prisonner Of Today on Dec 9, 2007 23:54:26 GMT -5
Creedy is a bad place. The trenchies are having trouble keeping small numbers of zombies out, the CDF will take all the credit, and we don't have the numbers/organization to keep the cades at VS+2 constantly. I personally think I will pass on this one if we go there, it's just not something I see as tactically smart.
I was thinking maybe Eastonwood would be a good fight, personally. Lots of ransacked buildings though, so toolkits would be essential.
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