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Post by Die Hard Girlyman on Oct 19, 2006 15:16:18 GMT -5
yes, all hail the taiwanese, Shearbank is literally a safehouse for survivors
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Post by tacticalgrace on Oct 19, 2006 15:25:43 GMT -5
thanks muchly, I'll be there tomarrow
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Post by techewan on Oct 19, 2006 15:51:25 GMT -5
So; it's looking like regroup, revive, restock in Shearbank/Stickling Mall, then move to Tynte Mall in Pimbank, stay briefly (a night or two), make a fairly concerted move back to Nichols, get everyone in A1 condition, then hit the Blackmore hard on the 5th.
Sound reasonable?
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mordithanucadre
New Member
You gotta look good when you kill zombies!
Posts: 29
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Post by mordithanucadre on Oct 19, 2006 16:24:04 GMT -5
Finally, I gotten revived by one of the fellow newsie... Thanks!
Nice once dickholeguy! See you in Shearbank tomorrow!
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Post by Lord Wulfgar on Oct 19, 2006 17:34:13 GMT -5
So; it's looking like regroup, revive, restock in Shearbank/Stickling Mall, then move to Tynte Mall in Pimbank, stay briefly (a night or two), make a fairly concerted move back to Nichols, get everyone in A1 condition, then hit the Blackmore hard on the 5th. Sound reasonable? Sounds like a plan to me, now if we can just get it into action we'll be good.
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Post by Animatronic Daemon Skwerral on Oct 19, 2006 19:39:48 GMT -5
when we go into blackmore we should do a vast coordinated attack like this one img212.imageshack.us/img212/5507/rcj7.gifif we're moving into blackmore then we should establish a small foothold. i suggest Blomfield Grove Police Dept [57, 44] and the surrounding buildings as a staging point into blackmore. i also suggest we paint a mural on blackmore dedicated to my greatness. something like this but with more fly hunnies. img82.imageshack.us/img82/4051/no144gaeljfn6.jpglets get to it people
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Post by ian on Oct 20, 2006 9:54:16 GMT -5
fangleader i like that pic, if anyone with some good editing skills could trim it and add something about the bastard brigade the would make an awesome wiki template
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Post by iphoenixsongi on Oct 20, 2006 14:36:45 GMT -5
I've been thinking... once we get back into Blackmore, could we possibly make all the non-resource buildings surrounding immediate Blackmore into in-door revive points? Margery was seemingly always clogged with rotters in the first siege. I think this would be a fairly easy way to keep the rotters to a minimum as well as save valuable AP. What do you think, guys?
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Post by tacticalgrace on Oct 20, 2006 15:25:14 GMT -5
I think the best idea would be to have rotating revive points, making the main revive point change every week.
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Post by Ron Burgundy on Oct 20, 2006 15:44:41 GMT -5
Ohh, so that's what you mean by "staff." Heh, we don't need any staff members! Does anyone here do any mod work? I sure don't. I figure we should fix the malls in the order they're spread out: Ackland, Nichols, Hildebrand, Tynte. It's simple enough and it'll get a lot of attention from the locals who could help us out. Yes, god yes. The revive system we had got really bogged down. I'm pretty sure there were more rotters in there than there were Bastards. I agree, but I feel that something like tyranno.saur.us/cache/2006/July/19/237943_original_36195.jpg this would be more appropriate. There's just.... there's so much going on. I mean, I don't know about you guys, but that's what I was doing in Blackmore.
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Post by masterhammond2 on Oct 20, 2006 16:00:24 GMT -5
For the time being I'll be operating in Caiger, to restock and fight Shacknews if they arrive. If they don't, then I'll move to Nichols when you guys take it.
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Post by techewan on Oct 20, 2006 16:35:41 GMT -5
About the revives - something that seems to work well for everything is mass coordinated strikes. So; how about having people make revive runs every even numbered hour, on the hour (for example)?
That way those with ammo can take out the rotters allowing the syringe crews through to our own people rather than having lone NTs go out and find they can't do anything because the stack's blocked with a rotter they can't kill.
Doing it regularly means no-one should have to wait too long, and we don't need to organise teams because anyone can chip in to the next run they're around for.
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Post by techewan on Oct 20, 2006 16:41:01 GMT -5
I figure we should fix the malls in the order they're spread out: Ackland, Nichols, Hildebrand, Tynte. We don't want to wind up in Tynte right before the 5th though - it's twice as far from the Blackmore as Nichols is. Surely Nichols should be the last mall we take, so that it can be a jumping off point for retaking the Blackmore?
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Post by Joshlegs on Oct 20, 2006 16:47:24 GMT -5
About the revives - something that seems to work well for everything is mass coordinated strikes. So; how about having people make revive runs every even numbered hour, on the hour (for example)? That way those with ammo can take out the rotters allowing the syringe crews through to our own people rather than having lone NTs go out and find they can't do anything because the stack's blocked with a rotter they can't kill. Doing it regularly means no-one should have to wait too long, and we don't need to organise teams because anyone can chip in to the next run they're around for. I like this idea. I'm up for helping take back the malls too. just need to get revived . I have a bit of ammo, but that's about it (30% to hit, though). The 5th is getting closer and closer. Just as long as we get to take ridleybank by the 5th, i'm game. i'll be making my way back toward ackland then, to help retake it.
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Post by masterhammond2 on Oct 20, 2006 16:59:46 GMT -5
Josh, DEFINITELY get the pistol skills before the shotgun ones. Pistols do less damage, but you can hold more ammunition for them, and you get six pistol shots per every ONE shotgun shot. Use the shotguns to clear groups of zeds quickly. Trust me on this, with the way your skills are, pistols are the way to go. At least, once you buy pistol training. For now, when a building is under siege, scan the zeds. At the Blackmore I was doing that and got from level 3 to 10 in a week.
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