Post by tylerwhitney on Dec 6, 2007 22:20:00 GMT -5
A lot has happened since I las checked in. But overall the situation seems to have decisively swunge towards our favor. A few soft spots aside all the numbers favor us.
But the zombies still manage to take down strong points across Malton. The dead ask us "why?" The reason is simple. The key to victory, or failing that, Glory, is not numbers but mythos.
Bullshit aside, think about it. Creedy I falls but Caigers I, II and IV triumph. Why? Because in Caigers I and II and IV the survivors were prepared and willing to fight to the death. Survivors almost always have numerical, and logistical superiority. On top of that we simply have more firepower available in a seige situation thanks to seiges nearly always forming around resource buildings. The reasons seiges rise to Triumphs or Fall is less than numbers. Myself and several others have tried to find the reason to it, but our conclusions always come up second to the truth.
There are River Tactics, and there are Damn Tactics. But the most powerful and long-lasting tactics are Achilles-Tactics or Hero-Tactics, or whatever the hell we want to call them. The point being that victory is born out of creating a culture of aggression. Countless seiges that might have turned to victories (or at least lasted longer) if the survivors were informed, and encouraged to fight, rather than survive.
We've seen it countless times before, a mid-level breach causes a general panic when if the survivors rallied the zeds could be crushed (and thus demoralized) within a single day of fighting. The key is the creation and nurturing of a mythos for a particular strongpoint that convinces the general survivor that this place is worth more than his or her physical safety.
The point being that the leadership of the survivor groups need to nurture a culture of aggresiveness, and almost certainly fun as a side effect, to encourage the survivors to their greatest bloody achievement.
In short, everyone enters into Malton alone, the point is to make them want to commit themselves to a group action, and more than that surrender their own safety to that action.
Enough of that bullshit, I'm thinking of taking the tattered, long-neglected remnants of my Scurvy Crew of The Hell-Born Strumpet and transporting to Malton. Probably by way of the usual "magic-island-time vortex at the summit of the volcano." This'd be maybe the first time a Shartak Crew crossed over to Malton. All in favor say ARRRRGGGHHH!!!
But the zombies still manage to take down strong points across Malton. The dead ask us "why?" The reason is simple. The key to victory, or failing that, Glory, is not numbers but mythos.
Bullshit aside, think about it. Creedy I falls but Caigers I, II and IV triumph. Why? Because in Caigers I and II and IV the survivors were prepared and willing to fight to the death. Survivors almost always have numerical, and logistical superiority. On top of that we simply have more firepower available in a seige situation thanks to seiges nearly always forming around resource buildings. The reasons seiges rise to Triumphs or Fall is less than numbers. Myself and several others have tried to find the reason to it, but our conclusions always come up second to the truth.
There are River Tactics, and there are Damn Tactics. But the most powerful and long-lasting tactics are Achilles-Tactics or Hero-Tactics, or whatever the hell we want to call them. The point being that victory is born out of creating a culture of aggression. Countless seiges that might have turned to victories (or at least lasted longer) if the survivors were informed, and encouraged to fight, rather than survive.
We've seen it countless times before, a mid-level breach causes a general panic when if the survivors rallied the zeds could be crushed (and thus demoralized) within a single day of fighting. The key is the creation and nurturing of a mythos for a particular strongpoint that convinces the general survivor that this place is worth more than his or her physical safety.
The point being that the leadership of the survivor groups need to nurture a culture of aggresiveness, and almost certainly fun as a side effect, to encourage the survivors to their greatest bloody achievement.
In short, everyone enters into Malton alone, the point is to make them want to commit themselves to a group action, and more than that surrender their own safety to that action.
Enough of that bullshit, I'm thinking of taking the tattered, long-neglected remnants of my Scurvy Crew of The Hell-Born Strumpet and transporting to Malton. Probably by way of the usual "magic-island-time vortex at the summit of the volcano." This'd be maybe the first time a Shartak Crew crossed over to Malton. All in favor say ARRRRGGGHHH!!!