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Post by iamrisen on Mar 7, 2007 0:00:39 GMT -5
To be honest, the 1.4 changes got me mighty interested in Elementalists. I was thinking of starting one named Sin (or maybe Jecht?) and just having him randomly attack seaside targets with Hurricanes and Holocausts, laying shit to waste, and going to one of the tiny islands to regain the old AP. I was thinking about mixing some Water-elemental stuff in there, because with the innate soak thingy for Elementalists, every water-type skill would buff my Cold soak by one (wheeeeee!) while gimping my fire soak by one (doesn't matter, I have Fire Resistance! BITCH!).
The one problem that I think Elementalists (and, in fact, all Pet Classes) have is that there are very, very few T1 or T2 skills that support what they do. I mean, you max a combat tree on the Eternal Soldier path, you're using that bad boy the rest of the game, right? Doesn't work that way with pet classes; there aren't any lower skills that actually help them do what they do. Once you pick up Wheel of Righteousness, for example, you're pretty much done. Nothing helps it work better except other T3 skills, and it didn't really matter what you picked up in T1 or T2.
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Post by ImperialRedDragon on Mar 7, 2007 0:05:24 GMT -5
Heh, I killed an Elem on a lake recently with my DO. Anyway, I think the fact that their tier 3 skills aren't binding to your previous skills is a great thing. People get too caught up in that, but the fact is, you can go shooty, archer, hand to hand, melee, crafter, medic, it doesn't matter, you can't fuck it up. As for pets, I like the Hurricane and will probably get a Holocaust, too. I like your strategy, too, but eh, I'm going for unique here. Most Elems get Air and Water, not many rock pets, which is understandable, since they suck, anyway. Still, you have a good plan there, at least.
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Post by iamrisen on Mar 7, 2007 0:21:15 GMT -5
As far as the elements go:
Air Advantages: Gives soak to Electrical, deals Electrical, which ain't easy to soak, by and large Disadvantages: Removes soak from Bludgeon; not a big deal, as mundane armor can overcome this
Water Advantages: Gives soak to Cold, which ain't a big deal, as there are very, VERY few attacks that deal Cold damage Disadvantages: Deals Bludgeon; removes soak to Fire (irrelevant if you have Fire Resist)
Fire Advantages: In terms of raw damage, more than any other element Disadvantages: The soak gain is irrelevant if you've got Fire Resist... as is all that damage if your enemy has it. Losing Cold resist isn't a big deal, as there ain't much out there that hits Cold.
Earth Advantages: Gives soak to Bludgeon which, combined with mundane armor, can pump your Bludgeon soak to melee-class levels Disadvantages: Deals Bludgeon. Removes soak from Electrical, which a few more attacks deal than Cold, including the Hurricane. EDIT: And the movement costs for the pets are twice that of everything else.
I think I might write a soak guide... I'll recommend damage types against different kinds of targets. That will be a lot easier to do once the Grand Unified Weapons, Armor, and Spell table is updated, though.
And thank God that Advocates don't get Divine Armor. It would be absolutely impossible to kill the bastards.
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Post by ImperialRedDragon on Mar 7, 2007 0:27:19 GMT -5
Couple of things I'd like to bring up. Not many weapons deal Cold damage, but Cold spells are popular, especially since IB's can't soak it now at all. Also, Cold is a very popular enchantment, in spite of enchantments being nerfed. That's probably what takes more credit away from it. As for pets, Earth pets take more AP to move, which just sucks. You're also very right about Advocates, but heh, they amuse me. They got screwed with Eye of Judgement and Song of the Word isn't the best AoE by a longshot. Their ability to enchant and Unholy immunity makes them worth building.
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Post by Prisonner Of Today on Mar 7, 2007 0:35:21 GMT -5
MINDLESS INTERFERING SPAM!
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Post by ImperialRedDragon on Mar 7, 2007 0:38:22 GMT -5
OHHHHH YOU BITCH
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Post by iamrisen on Mar 7, 2007 0:55:30 GMT -5
 On another note, I just updated the GUWAST.
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Post by ImperialRedDragon on Mar 7, 2007 1:09:36 GMT -5
I just deleted my Lich, he got boring real quickly. Not sure if I'm gonna make another class or use the credits for store items. So far, I have an Elem, Wizard, Revenant, NC, ES, DO, Seraph, DC, and Advocate. I think I'll just use the credits for other crap, I'm not up for another mortal.
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Post by Prisonner Of Today on Mar 7, 2007 1:13:25 GMT -5
Not only that, but it can slice a tin can!
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Post by ImperialRedDragon on Mar 7, 2007 1:14:43 GMT -5
That joke was duller than Kyn's sex life
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Post by Prisonner Of Today on Mar 7, 2007 1:16:34 GMT -5
ZING!
I can bite cans in half, but since you can't post movies here, it's not that impressive.
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Post by HannibalAtTheGates on Mar 7, 2007 1:17:11 GMT -5
Don't forget another disadvantage for Earth elementals - their high AP movement costs. This means you either have to spawn them at an enemy's SH at a raid or use them only for SH defending.
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Post by iamrisen on Mar 7, 2007 1:18:09 GMT -5
Hooray, hunting guide:
Paladins, Divine Champions, and Seraphs: Unholy, baby. Where is your God now? Advocates: omg NOT UNHOLY. Aside from that, anything other than the mundane damage types will probably work. Shepherds and Lightspeakers: Anything but mundanes. Eternal Soldier: Electrical. Shocky shocky. Nexus Champion: Holy or Unholy, take your pick. And you know what sucks? His soak will be better than that of an Eternal Soldier. Revenant: Anything but Death. Lich: Ditto. Wizard, Myrmidon, Sorceror: Take your pick. Elementalist: Easier than you think. NOT Fire, first of all. Anything aside from the mundanes and Fire (NO FIRE), as well as Cold and Electrical are guaranteed to be fine. But here's the catch: Air servitors and hurricanes are mighty popular. That means lowered Bludgeon resist. If your Elementalist isn't wearing armor, you can catch him with negative soak. Highly unlikely, but hey, still possible. Pariah, Defiler, Dark Oppressor, Void Walker: Whatever. Try not to go hunting for Oppressors in Stygia, though. And good luck finding a Void Walker that doesn't want to be found. Infernal Behemoth: Cold. NOT FIRE. Cold. Wyrm Master: Electrical, Holy, Unholy, Death, Magical, Nexal. This guy soaks Acid like a mofo... which is a bitch, because he's one of the only classes in the game that uses it.
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Post by ImperialRedDragon on Mar 7, 2007 1:27:23 GMT -5
You were pretty much right with everything there, and Hannibal, I believe I brought the Earth pets' movement costs earlier. Most people think DC's with a steel form active are unstoppable. This is wrong. In Stygia, my DO can dodge more than the average DC's punching accruacy, can Agony Curse/Poison it, and steal its MP, thus revoking its cloak. Also, never underestimate Revenants. Even before 1.4, my Rev won live combat with Infernal Behemoths, ESes, all kinds of tanks. Their lack of innate armor belies their killing power.
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Post by iamrisen on Mar 7, 2007 8:51:53 GMT -5
Agony Curse is the ultimate soak buster. As far as T3s go, it's simply 6 extra damage to every attack. Combine that with, say, Ice Dart and you can plink anything to death, even some 20-soaked monstrosity. I love Agony Curse with every part of my body (including my peepee).
Care to discuss the Rev's killing power? I can't really tell where it comes from; assume a Rev in Stygia, because it seems that they'd be pretty at home there.
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