khane
New Member
Posts: 40
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Post by khane on Sept 2, 2006 14:07:56 GMT -5
As we were previously using the ridleybank thread for blackmore status updates, I feel that the topic has grown to a point where its use is no longer efficient. That's why I'm making this thread to manage the practical defense of the building, without the (glorious) propaganda in the other thread.
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Post by HannibalAtTheGates on Sept 2, 2006 18:30:52 GMT -5
We've got a break-in, 4 zombies inside.
EDIT: It's 'caded to EHB but it should be looked in on. Naturally, our beloved Ron was the first to fall.
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Post by rabbibob on Sept 2, 2006 18:35:11 GMT -5
EHB and 3 zeds (3rd is 39+HP).
I've noticed over the past two days that dead bodies don't seem to be dumped out after killing zeds. It's possible that I'm not seeing it as I come and go quickly to the game, but it is an observation.
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Post by Padre Romero on Sept 2, 2006 18:37:05 GMT -5
Ah, Rabbi Bob... Enough said...
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Post by HannibalAtTheGates on Sept 2, 2006 21:47:27 GMT -5
I put in an order with MPS to devliver radio transmitters as well as portable generators inside Blackmore. That way, we can talk to everybody in the building and throughout the rest of Malton.
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khane
New Member
Posts: 40
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Post by khane on Sept 2, 2006 23:00:05 GMT -5
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Post by HannibalAtTheGates on Sept 3, 2006 22:39:30 GMT -5
I say we start broadcasting on 26.09, the district frequency for Ridleybank and then post that we're using that on the BBB wikipage. That way, we can better coordinate in-game when we can communicate via a common frequency.
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khane
New Member
Posts: 40
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Post by khane on Sept 3, 2006 23:17:38 GMT -5
I say we start broadcasting on 26.09, the district frequency for Ridleybank and then post that we're using that on the BBB wikipage. That way, we can better coordinate in-game when we can communicate via a common frequency. Agreed. Please inform the defenders, I'll head down to nichols and grab a transmitter to work with at adalbert. That can be the radio station to manage the defense.
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khane
New Member
Posts: 40
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Post by khane on Sept 4, 2006 11:03:16 GMT -5
The transmitter is up. Out of AP, someone needs to inform the defenders.
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Post by bobtheddg on Sept 4, 2006 22:12:18 GMT -5
Hoping this is the right place for it, but some damn fool has caded St. Ted's to VH, and I'm outta AP after running to Guell Bank to get back inside.
Keep yer brains appropriately barricaded,
Bob
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Post by HannibalAtTheGates on Sept 4, 2006 22:24:40 GMT -5
Is that right? One of my teammates died right outside there trying to get in. He said he wanted to stay a zombie and just tear down the cades at Theo's whenever it's overbarricaded. Perhaps we should state that St. Theo's should stay unbarricaded and empty to better ensure that the church can be used as an entry point. Perhaps we should name an auxillary entry point, such as the Mesney Museum, to be a back-up EP.
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Post by kyndrid on Sept 4, 2006 22:35:27 GMT -5
I'm 1 west of blackmore please revive!
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Post by ImperialRedDragon on Sept 4, 2006 22:41:35 GMT -5
I revived you, but because some asshole overbarricaded the church, I'm stuck outside.
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Post by HannibalAtTheGates on Sept 4, 2006 22:43:57 GMT -5
I swear, I'm SO tempted to name St. Theo's as a no-man's-land and everyone inside should steer clear of it or be killed to ensure that it remains opened. I think it'll be the only way to make sure that it'll stay a revive point. Before you head out, visit the church and make sure you can enter it again.
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Post by ImperialRedDragon on Sept 4, 2006 22:49:13 GMT -5
Right - but damn, I hate overbarricading. I've been in the game since last August (Excluding when I stopped playing) and I still make mistakes, but leaving certain buildings open is common sense.
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