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Post by Padre Romero on Feb 18, 2007 12:58:41 GMT -5
Naturally, there are a few PKers I like quite a bit...Sirens, Pathetic Bill, and a speckling of other ones.
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Sirens
New Member
Red Queen
Posts: 12
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Post by Sirens on Feb 18, 2007 21:48:43 GMT -5
I really do think PKing violates the spirit of the game in nearly the same means combat reviving does. Meh, that depends on what you thin the "spirit of the game" entails. If you see it as Zombie vs. Survivor, you're probably right. Most of us, though, see it as a true-blue zombie apocalypse scenario. Just think of us as escaped psychos from the Malton Prison However, they are, at least occasionally, dedicated RPers, which earns them a lot of my respect. I wanted to do that interview in character so darned bad. Then he started asking OOC questions, and it kinda screwed up that idea. Oh well, I don't mind.
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Post by Padre Romero on Feb 18, 2007 21:57:23 GMT -5
I really do think PKing violates the spirit of the game in nearly the same means combat reviving does. Meh, that depends on what you thin the "spirit of the game" entails. If you see it as Zombie vs. Survivor, you're probably right. Most of us, though, see it as a true-blue zombie apocalypse scenario. Just think of us as escaped psychos from the Malton Prison I wanted to do that interview in character so darned bad. Then he started asking OOC questions, and it kinda screwed up that idea. Oh well, I don't mind. When they get around to doing mine, it'll be entirely in puns. The problem is, although there are quite a few PKers willing to play along, I don't think that's the problem. Factions that routinely hold one position, IE: CDF, CMS, and yours truly, are routinely stalked by another kind of PKer...the one that says LOL a lot and thinks s/he's somehow contributing to the atmosphere of the game by ruining a perfectly good jazz concert/boxing match/footrace that you've planned. I can name six such menaces to even our reletively small faction, three of whom continue to plauge us to this day. While I acknowladge that in pretty much every zombie movie, the human element is ulitmately far more dangerous, there are currently no real countermeasures to stop PKers except spending all your times hunting them down and doing them in. If there was a way to stop or track them, even in a small way, I might be a little more receptive to them.
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Post by Gore Girl on Feb 18, 2007 22:11:10 GMT -5
I think it was a good interview. So there ya go.
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Post by bassander on Feb 18, 2007 22:24:20 GMT -5
I really do think PKing violates the spirit of the game Have you never seen the original "Dawn of the Dead"? What brought the mall down and killed the majority of the protagonists weren't the zombies, it was other survivors. A roving biker gang looking for supplies assaulted the mall and began to loot it, killing the survivors who had decided to squat in the mall to try and ride out the apocalypse. Those bikers? They are your PKers in Urban Dead.
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Post by Die Hard Girlyman on Feb 18, 2007 22:31:42 GMT -5
gotta agree with bassander there
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Post by Gore Girl on Feb 18, 2007 23:09:00 GMT -5
Agreeing with DHG's agreement of Bassander's statement.
If it was a real zombie holocaust, I'd be throwing old ladies off balconies if it meant the zombies wouldn't attack me.
Well, that, and for the satisfying meaty thwap they make when they hit the ground.
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Post by Padre Romero on Feb 18, 2007 23:12:51 GMT -5
I really do think PKing violates the spirit of the game Have you never seen the original "Dawn of the Dead"? What brought the mall down and killed the majority of the protagonists weren't the zombies, it was other survivors. A roving biker gang looking for supplies assaulted the mall and began to loot it, killing the survivors who had decided to squat in the mall to try and ride out the apocalypse. Those bikers? They are your PKers in Urban Dead. You'll notice I commented on that. Read my next post, In any all out apolcalypse, the human element will naturally be the most deadly but...: The problem is that this game isn't built to handle PKing...there's no way to avoid it except to remain hidden (thats why Padre never stays in one place for more than a day...and never sleeps in populated buildings, i've only been PK'd twice ;D) If there was a way to "Guard" certain buildings your group had complete control over, or perhaps to track people (that would work to the PKers advantage as well), they wouldn't have such a godawsome advantage over the surivor population. Fact of the matter is, group that "live" in a location get completely sledgehammered by PKers...most of whom don't live for the story, but simply want to piss X faction off.
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Post by Die Hard Girlyman on Feb 18, 2007 23:15:30 GMT -5
right, but PKers are just as vulnerable. The problem with the dipshits that live in X location is that they don't go looking for PKers, I'd be willing to be that the rangers have actually killed the Pkers more than the PKers have killed us
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Post by Padre Romero on Feb 18, 2007 23:18:13 GMT -5
right, but PKers are just as vulnerable. The problem with the dipshits that live in X location is that they don't go looking for PKers, I'd be willing to be that the rangers have actually killed the Pkers more than the PKers have killed us DHG, they don't go looking for PKers for one simple reason...it's a waste of time. If say, two PKers are attacking the one square you defend on a daily basis, they know EXACTLY where you are...and how to get to you. You, on the other hand, need to search all of, well, at least 50 squares in range (Maybe a little less).
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Post by Die Hard Girlyman on Feb 18, 2007 23:19:40 GMT -5
well, the Pkers in shearbank are hiding relatively close, and we've been able to gun them down
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Post by Padre Romero on Feb 18, 2007 23:26:11 GMT -5
You've killed a lot of PKers, but there's a lot of PKers there...ask yourself: How many PKers have we NOT killed in shearbank.
If you're after a specific one, you'll almost never find him.
Which is why the Angels don't hunt PKers...If you happen upon them, take them down to one, and leave their fate to the inhabitants of the building, it's much more fun.
the only clear way i've found to stop PKers who are specifically going after your faction is to just ignore them, but some are so darned determined not even that works.
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Sirens
New Member
Red Queen
Posts: 12
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Post by Sirens on Feb 19, 2007 0:04:27 GMT -5
Well, at least I can say this much: I don't allow continuous griefing of a single group (unless that group is completely filled with retards. You know, the kind we all just plain hate) Regular survivor groups, I like to think that the NMC falls into the category, will usually get our love at the most, for a month. Then we move on. Even for those month+ long attacks, I always emphasize not griefing individuals. For example, during the Battle of Blackmore, I say Ron's name popping up on the Kill Report a lot, so I told everyone to lay off for a bit. As for tracking PKers, talk to DEM about DEMON
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Post by Die Hard Girlyman on Feb 19, 2007 10:33:26 GMT -5
You got your own version of DEMON awhile ago?
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Sirens
New Member
Red Queen
Posts: 12
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Post by Sirens on Feb 19, 2007 23:34:23 GMT -5
Something like that, yes.
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