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Post by Yaznov Makushkin on Nov 10, 2006 2:16:09 GMT -5
While the morale and strength is present in Blackmore, I see the immediate opportunity for expansion from Blackmore. It would be the optimum time to consider taking another building and commiting to it. With the numbers you have available, you could easily shave off a unit to accomplish this.
There are pockets of survivors working on Ridleybank, but your southern region may be the most essential and beneficial.
Padre?..Ron?.....What's the plan?
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Post by Hec Scrivener on Nov 10, 2006 17:21:08 GMT -5
No, we should stay where we are for now. We're the next obvious target for the horde that knocked over Caiger. That means concentrating on keeping the one building that truly is necessary for survivors during a siege, the one thing malls don't have, the one reason Caiger fell: the Necrotech building. By the time the storm breaks upon us, I want to see five hundred survivors in the Blackmore Building, people as quick with syringes as they are with 'cades.
In the long run, I foresee a new defensive survivor doctrine, placing primary emphasis on Necrotechs and only secondary on malls. Let's show them that this is the wave of the future.
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Post by Ron Burgundy on Nov 11, 2006 2:14:57 GMT -5
If we spread out, we should probably do it naturally. There isn't much in the way of resources in Ridleybank and we're sitting on the biggest one. I say we play it by ear for now and see how many zombies show up.
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Post by notascam on Nov 13, 2006 15:29:11 GMT -5
Our overriding goal at the moment should be to break the momentum of Shacknews. I believe the ideal place to do that is here. What I don't like is that we keep reacting to shacknews, rather than siezing the iniative. How can we get intelligence on them? Maybe we can't get to them directly, but perhaps we can get at one of their auxillaries.
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Post by Yaznov Makushkin on Nov 13, 2006 17:00:57 GMT -5
Time for assessment and military strategy......
Physics and simple math will help predict the immediate future of this event. When two forces press aginst each other at equal numbers, one eventually is going to cave. Zeds have the slightest advantage, so we will be the ones to fall if we stay pigeon holed here in Blackmore. The realistic goals here are to gain an entry point (done), grab enough revive needles to keep us going for two months (figure 5 each, that's 1000 since casualties are averaging 10%), and remain strong in Ridleybank.
The zeds want to get into Blackmore so bad?.....Give it to them now! Dissolve around three main buildings around Blackmore, keeping them busy for about 24 - 48 hours, see which building they target next, then regroup at THAT building...repeat...repeat........
At this point it is the only way I see after much strategy experience, that you can maintain a safe yet strong foothold in Ridleybank. Stay in Blackmore much longer and your dead again..........
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Post by Artaxerxes/SweetIrony on Nov 13, 2006 18:03:42 GMT -5
No, the only way we're dead again is if Shacknews returns, or another horde who all log in together, or else if the RRF manage to get enough people to all log in together. If they remain at their current level of organization we're here to stay!
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Post by Animatronic Daemon Skwerral on Nov 13, 2006 18:23:06 GMT -5
i dont know, but maybe we should coordinate like them if shacknews attacks and have teams of people that stand overwatch to barricade.
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Post by Vito The Don on Nov 13, 2006 18:27:50 GMT -5
okay it's that time of the month for vito's hairbrained plots
use the old alt army and former caigernites to try to retake caiger and slow during the zed fest gain more people at the blackmore we might acually have enough for open warfare for ridelybank
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Post by Die Hard Girlyman on Nov 13, 2006 18:50:59 GMT -5
Vito, I currently have command of unit 2. heres what I'm thinking: The rangers showed that even at about half strenght they can secure and hold an area in quartly. However, Nichols appears to be back online for awhile as each corner is powered, caded, and manned, so hte only supplies we really need are syringes at blackmore. I'd say the rangers should either take a PD for lower level charecters or an auto shop for fuel.
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Post by Hec Scrivener on Nov 14, 2006 19:06:41 GMT -5
(1) We should open up as many fronts as possible; the hammer-blow of Shacknews can only be in one place at once. This means a campaign to retake Caiger, as well as whatever other trouble we can stir up for the zeds away from Greater Blackmore.
(2) I like Yaznov's fluid defense idea for dealing with Shacknews' return to the Blackmore Building. When we see them coming, we disperse, 'cading as many buildings as possible, filling them with a few survivors, killing Shacknewsers whenever possible to waste their AP (with Free Running, we've got much more to spare), and generally trying to be in as many places where they are not as possible. We've shown that we can retake the Blackmore Building in the event of it falling pretty handily; what we don't want to see is another total slaughter and morale victory for the zeds. Let the Blackmore be a beehive, not a clay pot, to Shacknews' sledgehammer. This will, of course, require good scouting and coordination - but any plan to win against Shacknews will require this.
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Post by Padre Romero on Nov 14, 2006 19:58:39 GMT -5
Honestly, I know nothing about tactics...but I do know theatrics, which are just as useful, but require a little more cooperation on everyone part...
we need to organize a means of communicating with EVERYONE in the blackmore building, so that we can spontaniously dissippear at the drop of a hat. Not only is it tactically viable, but it would be incredibly cool, not to mention hilarious...
can you imagine what would happen if the zombies broke in and found NO ONE THERE...
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Post by masterhammond2 on Nov 14, 2006 21:05:49 GMT -5
Padre, that would KICK ASS. I agree with the fluid defense strategy. Since dragging and ransacking came about, traditional tactics won't work. I learned that the hard way as a low levelled survivor at Treeweeke.
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Post by Yaznov Makushkin on Nov 15, 2006 0:33:04 GMT -5
Now you're starting to see it Padre. Maybe use old WWI trench runner methods to call out commands or information through the buildings and then let the occupants repeat it. You're going to easily avoid the inevetable bloodbath in Blackmore. It is possible for the zeds to break into an empty building with a little planning.
He..he...THE OLD SWITCHAROO!
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Post by Gore Girl on Nov 15, 2006 0:35:10 GMT -5
I couldn't agree more. By all means, abandon Blackmore and let us break in to an empty building! That would be just the thing to crush our spirit!
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Post by Ron Burgundy on Nov 15, 2006 0:38:36 GMT -5
It would be pretty damn amusing.
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