Post by agentjkrauser on Dec 23, 2007 20:38:53 GMT -5
My name is Agent J Krauser and I'm starting a new group dedicated to invading Ridleybank and maintaining survivor superiority in Malton.
The Revenge Squad
wiki.urbandead.com/index.php/Revenge_Squad
I have a new tactic I'd like to introduce to you all, which should prove very helpful in turning the tide in the fight for Ridleybank. At first, I wanted to keep this under tight wraps, but I figure the more people that are in on this, the more effective it will be.
The tactic is simply regularly updated barricade strafing maps.
This is how it works:
It exploits the 7 to 1 AP advantage humans enjoy over zombies when it comes to repairing ruins. Very often ruined buildings are completely unoccupied by zombies. This means no AP is wasted clearing them out, and if barricaded to VSB+2 it results in a net gain of 36 AP for survivors.
The math is simple:
It costs 1 AP to repair building damage and about 10 to get it up to VSB+2. (Total 11 AP)
On average, it costs zombies 40 AP to bring it down, and an additional 7 to ruin it. (Total 47 AP)
47-11=36.
Now you might be asking yourself, "What about the AP wasted searching for empty ruined buildings?"
That is where the maps come in. A single searcher can really only strafe a few buildings a day. In the process he will spend AP walking into a buildings that have 1 or more zeds inside. Does that mean that AP has to be wasted? No.
He can simply come into this thread and tell us which buildings are empty or are only occupied by a single zombie. It will save others AP by not only telling them which buildings to avoid, but also where they can find an empty ruined building to repair.
Even if zombies catch on and start spreading farther apart, it will still be advantageous for us. Fewer zombies will occupy a wider range of buildings and if they spread far away enough we can retake Blackmore.
Right now is the time to strike. They are paranoid and scared that Blackmore will be retaken again. The bulk of the zombie force is huddled in the surrounding area. This is the time to strike the outskirts and force them to split up and become disorganized. Afterall, if they plan on sleeping in Blackmore, there is only so far they can travel before the AP cost for traveling back to the building becomes highly inefficient.
We survivors can win this battle, but we cannot rely on brute strength alone. We need to rely on the thing that has kept us alive for so long: our intelligence and our cunning. Superior tactics for a superior attack.
If anyone wants to join the Revenge Squad or discuss strategy/build an alliance, contact me at jackkrauser@live.com or on aim via the screename: AgentJKrauser
Thank you.
The Revenge Squad
wiki.urbandead.com/index.php/Revenge_Squad
I have a new tactic I'd like to introduce to you all, which should prove very helpful in turning the tide in the fight for Ridleybank. At first, I wanted to keep this under tight wraps, but I figure the more people that are in on this, the more effective it will be.
The tactic is simply regularly updated barricade strafing maps.
This is how it works:
It exploits the 7 to 1 AP advantage humans enjoy over zombies when it comes to repairing ruins. Very often ruined buildings are completely unoccupied by zombies. This means no AP is wasted clearing them out, and if barricaded to VSB+2 it results in a net gain of 36 AP for survivors.
The math is simple:
It costs 1 AP to repair building damage and about 10 to get it up to VSB+2. (Total 11 AP)
On average, it costs zombies 40 AP to bring it down, and an additional 7 to ruin it. (Total 47 AP)
47-11=36.
Now you might be asking yourself, "What about the AP wasted searching for empty ruined buildings?"
That is where the maps come in. A single searcher can really only strafe a few buildings a day. In the process he will spend AP walking into a buildings that have 1 or more zeds inside. Does that mean that AP has to be wasted? No.
He can simply come into this thread and tell us which buildings are empty or are only occupied by a single zombie. It will save others AP by not only telling them which buildings to avoid, but also where they can find an empty ruined building to repair.
Even if zombies catch on and start spreading farther apart, it will still be advantageous for us. Fewer zombies will occupy a wider range of buildings and if they spread far away enough we can retake Blackmore.
Right now is the time to strike. They are paranoid and scared that Blackmore will be retaken again. The bulk of the zombie force is huddled in the surrounding area. This is the time to strike the outskirts and force them to split up and become disorganized. Afterall, if they plan on sleeping in Blackmore, there is only so far they can travel before the AP cost for traveling back to the building becomes highly inefficient.
We survivors can win this battle, but we cannot rely on brute strength alone. We need to rely on the thing that has kept us alive for so long: our intelligence and our cunning. Superior tactics for a superior attack.
If anyone wants to join the Revenge Squad or discuss strategy/build an alliance, contact me at jackkrauser@live.com or on aim via the screename: AgentJKrauser
Thank you.