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Post by Insomniac By Choice on Aug 21, 2007 22:38:23 GMT -5
For those of you there, how's the rebuilding going (or I suppose if you have a zombie alt, what was it like getting kicked out)? I've heard Creedy has something like 200 in the Gatehouse alone with nearly that many in the Armoury.
It was to be expected from the update that people would go rushing there, but exactly how fast was it accomplished?
To me, along with the fall of Caiger hastening the fall of the NW corner in general, the survivors' attempt to create a new impregnable fortress is the most important ongoing story in Malton right now.
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Post by Padre Romero on Aug 21, 2007 23:12:25 GMT -5
yessir...I personally am sticking with defending the old home of the angels (A bit west of perryn, stop by!) but I don't think the majority of people realize how game-altering this fort thing is...with a conentrated effort to keep the gatehouse at EHB, and a coordinated strategy of opening the gates two to three times a day, survivors can effectively seal themselves away from obnoxious PKers and Zombies...only determined killers could enter, and they'd have a difficult time slipping in on a whim.
I don't want to see people clustering in forts and neglecting to support the rest of the city, but at last, survivors have ground we can hold in this city, and I suggest we take advantage of it.
On another note, I've been pushing for a team to occupy fort Perry n since god knows when... It's some of the coolest unclaimed real estate in malton... while it's very un-nmc like to have a permanent HQ, think of how cool it would be to direct at least some of our operations from a friggan fort.
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Vecusum
Full Member
Though I am not naturally honest, I am so sometimes by chance.
Posts: 205
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Post by Vecusum on Aug 22, 2007 18:29:45 GMT -5
Don't worry Padre, I get it, and hate it cause everyone says that ruin is a big deal and the real change to come from the update.
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Post by Redwave on Aug 22, 2007 18:56:59 GMT -5
I can send an alt of mine to be on the gate opening crew at Perryn. (Unless my main is in the area of course.) VSB ++ at server reset and 14:00 GMT? If anyone ever wants fort Colossus to happen we'll need to set some non-siege times where people can get in and out.
And I agree with Padre. The NMC's glorious armies roving across the city, coming back to kick their heels up once in a while. That's cool.
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Post by Sgt. Rodriguez on Aug 22, 2007 20:20:07 GMT -5
This is Gunnery Sergeant Rodriguez... if it helps I can be at perryn by tomorrow night... i'm at creedy stocking up right now... my squad was decimated when I came in the city... but their orders were to use perryn as a rendevous point if things went south... they'd head there if any of them are still alive...
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Post by blue tigers on Aug 22, 2007 22:06:38 GMT -5
With no NT facilities on the ground, forts are just slaughterhouses in the making.
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Post by Redwave on Aug 22, 2007 22:44:13 GMT -5
See you say that, but I'm reserving judgment until a battle goes down at one of these things.
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Post by someguy5031 on Aug 22, 2007 23:17:24 GMT -5
This is Gunnery Sergeant Rodriguez... if it helps I can be at perryn by tomorrow night... i'm at creedy stocking up right now... my squad was decimated when I came in the city... but their orders were to use perryn as a rendevous point if things went south... they'd head there if any of them are still alive... didnt you get jumped once playing hide and seek?...err anywho. well creedy is fine seeing as that new update is set up.. maybe we can fight against LUE but zombies are too powerful so i doubt that. its actually nice, im picking up enough equipment to get ready for the next next apocalypse whenever that comes around.
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Vecusum
Full Member
Though I am not naturally honest, I am so sometimes by chance.
Posts: 205
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Post by Vecusum on Aug 23, 2007 4:27:06 GMT -5
With no NT facilities on the ground, forts are just slaughterhouses in the making. There are many NTs very accessible to forts, even with the gatehouse thing. Hell, one of the buildings you can go to on your exit AP at Creedy is an NT. There are many reasons why that is a very good thing, especially if people do get stuck outside of the gatehouse during a siege(forced NT population). Perryn has 3 NTs less than moves away, and 6 less than 10 moves, not including the malls near both places(all distances done from Gatehouse.) Oh and about a week after the change both locations have more survivors in them than many malls.
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Post by danbreen on Aug 23, 2007 8:31:30 GMT -5
Hi all, I'm in Malcolm NT, 3 NE of Perryn, we could do with a few more bodies, haven't been in the fort for a couple of days, was very secure when I left though.
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Post by Padre Romero on Aug 23, 2007 8:42:58 GMT -5
the issue blue tigers raises is valid, Most of the Necrotech buildings around a fort require a good 10-12 AP to acess in a worse case scenario, which is a little better than the 3-4 it takes to get a mall up and running...it's even worse when you consider the odds of getting locked out of the fort: However, this downside is more than canceled out by the fact that forts have only one square that can be breached...that's an amazingly huge advantage when you consider how effective the NMC is at standing their ground on one square.
The best we can do is work against the forts downsides: COME with lots of syringes, and establish a revive cue INSIDE the fort, so we don't have to toddle out to the cemetary to revive.
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Vecusum
Full Member
Though I am not naturally honest, I am so sometimes by chance.
Posts: 205
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Post by Vecusum on Aug 25, 2007 15:47:04 GMT -5
It's easy to work around that downside, just reorganize how you do supplies, do supply runs like you would at Blackmore, get lots of people with syringes entering at the same time instead of all times of the day so less AP is wasted getting in/out.
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Post by Vito Mortis on Aug 30, 2007 13:46:00 GMT -5
It's not hard to be impregnable when nobody not in the forts gives two shits about the forts.
Creedy is a giggle and a half. The "LUE IS COMING!" sprays are awesome.
Edit: I just noticed the crawl across the main page.
"LUE attacks are on the rise" and something about being jealous.
"on the rise" ... where? You guys don't really think that's us at Creedy, do you?
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Post by Padre Romero on Aug 30, 2007 14:47:12 GMT -5
the crawl's been there a while...I should update it... As for your concern for the forts, someone obviously gives to shits about it, as we've got a thread right here, (Which, I feel compelled to add, YOU felt the need to post on) most of us ain't in the forts.
Now, I'm not saying that the forts are some whopping indestructable monster, there is no ground in this city that survivors can hold forever, that's just how the game functions All I'm saying is that they're pretty clearly superior to malls, and just DRIPPING with flavor besides...it's just good sense to hold 'em
EDIT: There we go...the thread's been changed to better reflect the severity of the crisis
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Post by Vito Mortis on Aug 30, 2007 16:10:24 GMT -5
As for your concern for the forts, someone obviously gives to shits about it, as we've got a thread right here, (Which, I feel compelled to add, YOU felt the need to post on) most of us ain't in the forts. Yeah, IBC, with his insatiable need to know things for posterity's sake. The only two LUEsers here. *I* only added my two cents because of our name being brought up. With 500+ people standing around waiting to rush to the gatehouse in the event of a breach? They could be. No single group can take that out, if there's any sort of spine on display amongst the defenders. My point being, LUE has no interest in the fort because what's going on there is just silly. There's a fuckton of people in there; it seems a lot of survivors would rather sit around the fort, run outside, cap the rare standing feral, and run back in. How that's fun is beyond me. They're not superior to Malls in the sense of scavenging (better search rates in Malls) and access to needles (most malls allow you to get to the NT a lot more readily). They're more defensible, sure, but sometimes you want to get OUT. Flavor? OK, it is what you make it ... I bet there's a shitload of firefighters and doctors and civilians hanging out in there, so, I doubt most of them are thinking about the place's flavor.Anyway ... There's 2 forts. That's 18 squares. If I had to guess, I'd say it is the opinion of pretty much all the game's organized hordes, that you can have 'em. Forts have really been tilted in favor of survivors. And that's fine - they were really broke before. I don't care if there's a little bit of the map that blatantly favors survivors - I just think it's funny when they stack up in said places like cord-wood, then thump their chest about how we're 'afraid' to come get them there. If every survivor in Creedy cleared out and went to Giddings, you could hold it indefinitely against any single zombie group in the game, including LUE. If LUE came to Creedy, we'd get in, kill a bunch of people, and get thrown out. You'd never be able to stop us getting in (without resorting to majorly cheap tactics, that is), but we'd never chew through that mass of humanity enough to take the fort. So why come and give trenchcoats some kind of false validation? Keep your 18 blocks. We'll take the other 982 and keep making jokes about how you stack 9 survivors in one bunk.
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